Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7033797" data-attributes="member: 6855114"><p>Fully agree with you except for the "easy fight" with Strahd. So far, I have had one group in 5ed doing CoS and they almost died. It's been a few months and they still talk about it. I ran that fight for an other DM and wiped the group without modifying a iota to Strahd (and they had previously killed him in quite an easy manner.)</p><p></p><p>And now my second group is going after Strahd themselves. They just met him outside the Death House (from which they almost died) and they were quite impressed by him. Maybe the fact that the other group discussed with them about their fight with Strahd is having a bigger impact on them than I have anticipated...</p><p></p><p>Again I must stress that Strahd will not fight fair. He will send spawn, zombies, skeletons and even Vistanis against the players. Nothing prevents him from going out and getting some help. Gargoyles, wolves, more Vistanis, ghouls and god... DM knows what else! Strahd will not stay in place waiting to be killed. He will move, hide, come back, strike once or twice, charm if necessary. Strahd is as easy as you make him.</p><p></p><p>An other DM asked me on how I ran Strahd. I showed him how I ran him and he said:" No way my players can beat that guy with your aproach..." They are four level 12 PCs... Yes in a white room situation, Strahd is weak. I mean really really weak. But in his own turf he's not that easy to beat. He will use everything in his arsenal to beat the players. Players must somehow force Strahd into his coffin and they must kill him there. The best time to kill Strahd is during the day. And yet, searching the castle will take a lot of time. Unless the players are lucky, it could even take two forays into the castle to do that. The second foray might not happen as Strahd will learn of it and prepare his defenses with traps and additional guards/minions. He will even hunt the players up to where they sleep. And if they sleep on hallowed ground, Strahd is not above throwing a fire ball or two at a church to set it ablaze. He will send in his minions (vistanis, wolves or other) to disrupt the players efforts to quench the fire. Strahd is deviousness impersonated. Drows could learn a thing or two from him.</p><p></p><p>So far all those that I have heard saying Strahd was an easy kill had caught Strahd alone in a room waiting to be killed. Yes there is a room in which you can always find him. That does not mean that he will stay there to be slaughtered like a lamb...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7033797, member: 6855114"] Fully agree with you except for the "easy fight" with Strahd. So far, I have had one group in 5ed doing CoS and they almost died. It's been a few months and they still talk about it. I ran that fight for an other DM and wiped the group without modifying a iota to Strahd (and they had previously killed him in quite an easy manner.) And now my second group is going after Strahd themselves. They just met him outside the Death House (from which they almost died) and they were quite impressed by him. Maybe the fact that the other group discussed with them about their fight with Strahd is having a bigger impact on them than I have anticipated... Again I must stress that Strahd will not fight fair. He will send spawn, zombies, skeletons and even Vistanis against the players. Nothing prevents him from going out and getting some help. Gargoyles, wolves, more Vistanis, ghouls and god... DM knows what else! Strahd will not stay in place waiting to be killed. He will move, hide, come back, strike once or twice, charm if necessary. Strahd is as easy as you make him. An other DM asked me on how I ran Strahd. I showed him how I ran him and he said:" No way my players can beat that guy with your aproach..." They are four level 12 PCs... Yes in a white room situation, Strahd is weak. I mean really really weak. But in his own turf he's not that easy to beat. He will use everything in his arsenal to beat the players. Players must somehow force Strahd into his coffin and they must kill him there. The best time to kill Strahd is during the day. And yet, searching the castle will take a lot of time. Unless the players are lucky, it could even take two forays into the castle to do that. The second foray might not happen as Strahd will learn of it and prepare his defenses with traps and additional guards/minions. He will even hunt the players up to where they sleep. And if they sleep on hallowed ground, Strahd is not above throwing a fire ball or two at a church to set it ablaze. He will send in his minions (vistanis, wolves or other) to disrupt the players efforts to quench the fire. Strahd is deviousness impersonated. Drows could learn a thing or two from him. So far all those that I have heard saying Strahd was an easy kill had caught Strahd alone in a room waiting to be killed. Yes there is a room in which you can always find him. That does not mean that he will stay there to be slaughtered like a lamb... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd help
Top