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<blockquote data-quote="pukunui" data-source="post: 7045709" data-attributes="member: 54629"><p>[MENTION=56398]Wepwawet[/MENTION]: Those seem like good ideas. I'd run with that.</p><p></p><p>Last session, my group kinda flailed about a bit. One PC got killed by the revenants, while the other two escaped. I offered the dead PC a dark gift and he came back to life without a mouth (and the ability to use telepathy). After that, they explored a little more of the ground floor of Argynvostholt, encountering the living flame, Savid the wounded elf, and the three revenants in the chapel. They managed to defeat those three using holy water - the rogue's player wanted to dip her ammo in a vial of holy water. I allowed her to get an extra d4 radiant damage on 10 pieces of ammo.</p><p></p><p>You'll note that I didn't end up having Strahd show up. I'm not sure why. It just didn't feel right, I guess. Plus, it didn't take long for the PCs to decide to flee.</p><p></p><p>I then had Ezmerelda show up as they were leaving. They caught her up on stuff and the conversation worked out in such a way that I was able to have her offer to do a card reading to relocate the lost sword in a believable way. So they accompanied her back to her wagon at van Richten's tower. Along the way they met a party of Vistani, and I got to show off the Vistani curse, with one guy taking offense at the fighter's telepathic insults. He cursed the fighter so he now has a fake mouth on his mouthless face. They urged the PCs to go to the castle before wandering off.</p><p></p><p>Back at the tower, it took a few pulls to get a viable card but we ended up with the sword at the River Ivlis crossroads. Not that exciting, but at least it's out of the way. I was pleasantly surprised, as well, when one of my players recalled there being a small cemetery by the gallows they'd passed at the first crossroads. I didn't think any of them were paying that close attention!</p><p></p><p>Anyway, after they'd taken a long rest at the tower, one of the PCs convinced the others to go in search of the mad mage they'd heard about. They skirted around Vallaki and took the boats across the lake and wandered around until they found him as a stag. They fought him and he had to use <em>time stop</em> to get away. They followed his stag tracks around the mountainside for a bit and then gave up and went back to Vallaki.</p><p></p><p>Since it was daylight, I read them the description of the Wachterhaus (the last time they'd passed it was in the night), and they immediately decided to investigate. They had no luck convincing anyone to let them in, so they circled around and picked the lock on the cellar door and discovered the skeletons and cultists, killing them all handily.</p><p></p><p>And now I'm not sure what to do next ... Lady Wachter is no good in combat herself, and she only has Ernst to protect her now. I am thinking of having Strahd show up with some minions, even though it's day time.</p><p></p><p>How do you think Lady Wachter would react to having people break into her dungeon and kill her minions? Would she try to talk them round and get them onside in hopes of turning them against the baron? Or would she get angry and attack suicidally? Or run away? Or what?</p><p></p><p>I'm really not sure how to proceed from here ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 7045709, member: 54629"] [MENTION=56398]Wepwawet[/MENTION]: Those seem like good ideas. I'd run with that. Last session, my group kinda flailed about a bit. One PC got killed by the revenants, while the other two escaped. I offered the dead PC a dark gift and he came back to life without a mouth (and the ability to use telepathy). After that, they explored a little more of the ground floor of Argynvostholt, encountering the living flame, Savid the wounded elf, and the three revenants in the chapel. They managed to defeat those three using holy water - the rogue's player wanted to dip her ammo in a vial of holy water. I allowed her to get an extra d4 radiant damage on 10 pieces of ammo. You'll note that I didn't end up having Strahd show up. I'm not sure why. It just didn't feel right, I guess. Plus, it didn't take long for the PCs to decide to flee. I then had Ezmerelda show up as they were leaving. They caught her up on stuff and the conversation worked out in such a way that I was able to have her offer to do a card reading to relocate the lost sword in a believable way. So they accompanied her back to her wagon at van Richten's tower. Along the way they met a party of Vistani, and I got to show off the Vistani curse, with one guy taking offense at the fighter's telepathic insults. He cursed the fighter so he now has a fake mouth on his mouthless face. They urged the PCs to go to the castle before wandering off. Back at the tower, it took a few pulls to get a viable card but we ended up with the sword at the River Ivlis crossroads. Not that exciting, but at least it's out of the way. I was pleasantly surprised, as well, when one of my players recalled there being a small cemetery by the gallows they'd passed at the first crossroads. I didn't think any of them were paying that close attention! Anyway, after they'd taken a long rest at the tower, one of the PCs convinced the others to go in search of the mad mage they'd heard about. They skirted around Vallaki and took the boats across the lake and wandered around until they found him as a stag. They fought him and he had to use [I]time stop[/I] to get away. They followed his stag tracks around the mountainside for a bit and then gave up and went back to Vallaki. Since it was daylight, I read them the description of the Wachterhaus (the last time they'd passed it was in the night), and they immediately decided to investigate. They had no luck convincing anyone to let them in, so they circled around and picked the lock on the cellar door and discovered the skeletons and cultists, killing them all handily. And now I'm not sure what to do next ... Lady Wachter is no good in combat herself, and she only has Ernst to protect her now. I am thinking of having Strahd show up with some minions, even though it's day time. How do you think Lady Wachter would react to having people break into her dungeon and kill her minions? Would she try to talk them round and get them onside in hopes of turning them against the baron? Or would she get angry and attack suicidally? Or run away? Or what? I'm really not sure how to proceed from here ... [/QUOTE]
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