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<blockquote data-quote="hastur_nz" data-source="post: 7053362" data-attributes="member: 40592"><p>[MENTION=6873909]texastoast[/MENTION], I think letting your group split into two parts is fine, especially as it feels like you've got a huge set of NPC's tagging along (a common problem). </p><p></p><p>Personally I had a couple of sessions along those lines, due to players being away - one night, we actually only had one PC, and two other players ran an NPC each (van Richten, and Ezmerelda?), then they ended up fighting vampire spawn with Izeek and some town guards so each player also ran Izeek or some guards... the spawn killed some guards pretty easily, but the players saw that Izeek was pretty tough. Generally I hate NPC add-ons in the group, as DM or as a Player, so I try and let the players run them when it comes to combats, and in Curse of Strahd in particular I tried to kill off NPC's in preference to PC's, within reason.</p><p></p><p>That's definitely something for you to consider i.e. let them split up, let them fight the huge animated tree that eventually comes along, and let players run the NPC's that are there - if you kill some NPC's, no big deal, hopefully any players running PC's are not stupid enough to hang about and get their character killed, too. It should be a good learning experience for the players - kids or not, no-one should feel invulnerable, especially in Curse of Strahd.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7053362, member: 40592"] [MENTION=6873909]texastoast[/MENTION], I think letting your group split into two parts is fine, especially as it feels like you've got a huge set of NPC's tagging along (a common problem). Personally I had a couple of sessions along those lines, due to players being away - one night, we actually only had one PC, and two other players ran an NPC each (van Richten, and Ezmerelda?), then they ended up fighting vampire spawn with Izeek and some town guards so each player also ran Izeek or some guards... the spawn killed some guards pretty easily, but the players saw that Izeek was pretty tough. Generally I hate NPC add-ons in the group, as DM or as a Player, so I try and let the players run them when it comes to combats, and in Curse of Strahd in particular I tried to kill off NPC's in preference to PC's, within reason. That's definitely something for you to consider i.e. let them split up, let them fight the huge animated tree that eventually comes along, and let players run the NPC's that are there - if you kill some NPC's, no big deal, hopefully any players running PC's are not stupid enough to hang about and get their character killed, too. It should be a good learning experience for the players - kids or not, no-one should feel invulnerable, especially in Curse of Strahd. [/QUOTE]
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