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<blockquote data-quote="pukunui" data-source="post: 7053486" data-attributes="member: 54629"><p>Was just looking at the original Ravenloft module. I found this admonition rather humorous: <em>"You must play Strahd in the same way the players play their characters. Study this NPC as carefully as the players study their characters."</em></p><p></p><p>I don't know about you guys, but my players tend not to study their characters carefully. I regularly have to remind them about various things their characters can or can't do.</p><p></p><p>On a different note, I was looking at I6 to see what it had to say about the various artifacts. The icon is "a small carving of the purest silver" that is 12" tall. It grants a +4 bonus to turn undead attempts and can heal 3d6+3 hit points 1/day when used by a cleric of good alignment. Note that it doesn't tell you what the statue depicts.</p><p></p><p>In comparison, the 3.5 version of the icon from <em>Expedition to Castle Ravenloft</em> is a 12" statue of a raven. It can be used as a holy symbol, improving the wielder's ability to turn undead. It also has a 1/day healing ability (this time 3d8+10) that can be used by any good character capable of casting divine spells.</p><p></p><p>Note that neither of those versions have an anti-undead aura. That appears to be something unique to the 5e version, as is the 1/day use of <em>augury</em>. With that in mind, I think I shall have no qualms about removing the <em>protection from evil and good</em> aura.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7053486, member: 54629"] Was just looking at the original Ravenloft module. I found this admonition rather humorous: [I]"You must play Strahd in the same way the players play their characters. Study this NPC as carefully as the players study their characters."[/I] I don't know about you guys, but my players tend not to study their characters carefully. I regularly have to remind them about various things their characters can or can't do. On a different note, I was looking at I6 to see what it had to say about the various artifacts. The icon is "a small carving of the purest silver" that is 12" tall. It grants a +4 bonus to turn undead attempts and can heal 3d6+3 hit points 1/day when used by a cleric of good alignment. Note that it doesn't tell you what the statue depicts. In comparison, the 3.5 version of the icon from [I]Expedition to Castle Ravenloft[/I] is a 12" statue of a raven. It can be used as a holy symbol, improving the wielder's ability to turn undead. It also has a 1/day healing ability (this time 3d8+10) that can be used by any good character capable of casting divine spells. Note that neither of those versions have an anti-undead aura. That appears to be something unique to the 5e version, as is the 1/day use of [I]augury[/I]. With that in mind, I think I shall have no qualms about removing the [I]protection from evil and good[/I] aura. [/QUOTE]
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