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<blockquote data-quote="Wepwawet" data-source="post: 7054908" data-attributes="member: 56398"><p>My turn now.</p><p></p><p>My players had found their ally Davian and were about to go into the vineyard. Because it's worth a level and it was about the right time to level up, Davian called them and told them that they had a certain glow around them as if if they rest they will be more powerful the next day. He said that he had heard about them (from other ravens) and that there is a safe spot nearby where he will tell them all about their situation. His family had gone ahead, the players didn't see or asked about them (sigh).</p><p>They get to a clearing with some cart wheels and broken vistani carts. The monk recognises the place, in a pile of rubble finds a box with a Strahd puppet that he used to play with as child, and remembers clearly the campfire, the zombie horde coming, the whole killing, how he crawled into the deadly fog and came out near Neverwinter (or whatever FR city he came from).</p><p></p><p>They sit under a big tree, there are ravens perched above (Davian's family which the players aren't at all curious about, again... sigh). Davian tells them about the gems, the witch and the druids, while giving a compliment to each of the players (at the same time I give an inspiration token).</p><p></p><p>Later during the night the ravens start squawking, wake everyone up, and they are attacked by Vistani (2 spies and 2 bandit captains). Interesting fight. At the end of the third round an armoured tiger appears and attacks the Vistani. After they are all dead, the tiger moves around ignoring the players and sniffing, approaches the monk and pounces on him. Soon after a voice says "Tyger, stay, sit", the half elf from the inn comes out of the shadows all happy and satisfied. He says "Tyger, why are you attacking these good people. Unless... you're a Vistana...", looks at the monk "But you're black! That can't be... Oh dear..." He turns pale and perplexed.</p><p>Very annoyingly the monk player just said "Was it you?" (-.- ') (damn, was it that obvious?...)</p><p>Rictavio says of course not (monk rolls 15 on insight, I tell him that he believes he said the truth). Then tells them about the tower where he'll tell them the whole story, and where they can go if they need a rest.</p><p></p><p>Another time he'll reveal that he's in fact (removes hat, long curly hair with silver streaks fall) <strong>Ezmeralda de la Vega Rodriguez</strong> legendary monster hunter. I'm merging them: Ezmeralda stats, switch Cha and Wis, remove Vistani powers, Rictavio's cleric spells. I don't need more NPCs in my story...</p><p>I plan on having him/her attacked by Strahd's minions, have the tiger killed (players will find the wagon and dead tiger) and barely escaping with his life, per Ezmeralda's storyline.</p><p></p><p>It was very interesting to see the ally in action, using his action in combat to give someone inspiration is pretty powerful and useful, as one kept rolling really low.</p><p>Actually I let them spend inspiration to reroll bad dice, even when they already had advantage... It just felt right at the moment but in the end there were a lot of rerolls, even other players giving their inspiration. Is that how it's supposed to go by the rules?</p></blockquote><p></p>
[QUOTE="Wepwawet, post: 7054908, member: 56398"] My turn now. My players had found their ally Davian and were about to go into the vineyard. Because it's worth a level and it was about the right time to level up, Davian called them and told them that they had a certain glow around them as if if they rest they will be more powerful the next day. He said that he had heard about them (from other ravens) and that there is a safe spot nearby where he will tell them all about their situation. His family had gone ahead, the players didn't see or asked about them (sigh). They get to a clearing with some cart wheels and broken vistani carts. The monk recognises the place, in a pile of rubble finds a box with a Strahd puppet that he used to play with as child, and remembers clearly the campfire, the zombie horde coming, the whole killing, how he crawled into the deadly fog and came out near Neverwinter (or whatever FR city he came from). They sit under a big tree, there are ravens perched above (Davian's family which the players aren't at all curious about, again... sigh). Davian tells them about the gems, the witch and the druids, while giving a compliment to each of the players (at the same time I give an inspiration token). Later during the night the ravens start squawking, wake everyone up, and they are attacked by Vistani (2 spies and 2 bandit captains). Interesting fight. At the end of the third round an armoured tiger appears and attacks the Vistani. After they are all dead, the tiger moves around ignoring the players and sniffing, approaches the monk and pounces on him. Soon after a voice says "Tyger, stay, sit", the half elf from the inn comes out of the shadows all happy and satisfied. He says "Tyger, why are you attacking these good people. Unless... you're a Vistana...", looks at the monk "But you're black! That can't be... Oh dear..." He turns pale and perplexed. Very annoyingly the monk player just said "Was it you?" (-.- ') (damn, was it that obvious?...) Rictavio says of course not (monk rolls 15 on insight, I tell him that he believes he said the truth). Then tells them about the tower where he'll tell them the whole story, and where they can go if they need a rest. Another time he'll reveal that he's in fact (removes hat, long curly hair with silver streaks fall) [B]Ezmeralda de la Vega Rodriguez[/B] legendary monster hunter. I'm merging them: Ezmeralda stats, switch Cha and Wis, remove Vistani powers, Rictavio's cleric spells. I don't need more NPCs in my story... I plan on having him/her attacked by Strahd's minions, have the tiger killed (players will find the wagon and dead tiger) and barely escaping with his life, per Ezmeralda's storyline. It was very interesting to see the ally in action, using his action in combat to give someone inspiration is pretty powerful and useful, as one kept rolling really low. Actually I let them spend inspiration to reroll bad dice, even when they already had advantage... It just felt right at the moment but in the end there were a lot of rerolls, even other players giving their inspiration. Is that how it's supposed to go by the rules? [/QUOTE]
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