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Curse of Strahd help
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<blockquote data-quote="texastoast" data-source="post: 7059504" data-attributes="member: 6873909"><p>Basically what is in this thread: <a href="http://www.enworld.org/forum/showthread.php?485367-tweaking-narrative-structure-in-CoS-(spoilers-also-really-long)" target="_blank">http://www.enworld.org/forum/showthread.php?485367-tweaking-narrative-structure-in-CoS-(spoilers-also-really-long)</a> I'll just quote from the second post:</p><p></p><p></p><p></p><p>These little temporary pinpoints of light that have happened so far (specifically in my campaign, when the party return Arrabelle to Luvash and just now when they defeated Deathfang) are foreshadowing more than anything. When the party can accumulate enough of these effects in a given area, the sun will start to shine there, and effects like those above will start to take effect in the affected area. </p><p></p><p>I also want this to be a prerequisite to the final outcome I'm interested in, which is enabling the party to permanently eliminate Strahd. I personally find it unsatisfying that the party will (if all goes well) the party will kill Strahd and leave Barovia, only for him to return and resume his dominion. I get the cruelty/irony of the curse trapping him in this small domain for eternity, but I'd still like a way to free the land from him, even though the PCs will probably never even know that they didn't permanently do so unless someone like Madam Eva tells them. I only have a rough idea, but I'm thinking that once they've brought sunlight to the land and destroyed Strahd, they can do something with the dark powers in the Amber Temple to end Strahd's immortality, or maybe seal him up as a vestige, unable to menace Barovia, which maybe somehow pops into another plane at that time.</p></blockquote><p></p>
[QUOTE="texastoast, post: 7059504, member: 6873909"] Basically what is in this thread: [url]http://www.enworld.org/forum/showthread.php?485367-tweaking-narrative-structure-in-CoS-(spoilers-also-really-long)[/url] I'll just quote from the second post: These little temporary pinpoints of light that have happened so far (specifically in my campaign, when the party return Arrabelle to Luvash and just now when they defeated Deathfang) are foreshadowing more than anything. When the party can accumulate enough of these effects in a given area, the sun will start to shine there, and effects like those above will start to take effect in the affected area. I also want this to be a prerequisite to the final outcome I'm interested in, which is enabling the party to permanently eliminate Strahd. I personally find it unsatisfying that the party will (if all goes well) the party will kill Strahd and leave Barovia, only for him to return and resume his dominion. I get the cruelty/irony of the curse trapping him in this small domain for eternity, but I'd still like a way to free the land from him, even though the PCs will probably never even know that they didn't permanently do so unless someone like Madam Eva tells them. I only have a rough idea, but I'm thinking that once they've brought sunlight to the land and destroyed Strahd, they can do something with the dark powers in the Amber Temple to end Strahd's immortality, or maybe seal him up as a vestige, unable to menace Barovia, which maybe somehow pops into another plane at that time. [/QUOTE]
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