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<blockquote data-quote="Wepwawet" data-source="post: 7061513" data-attributes="member: 56398"><p>Is "everyone else" going to play this character?</p><p></p><p>No one should be forced into playing anything. They should always play whatever they feel like. 5E is built in a way that any party composition works. Cleric is no longer an essential class that one poor player has to suffer.</p><p></p><p>If they're worried about the lack of radiant damage or healing or something like that, have them pick Feats or give them options to cover those bits by themselves instead of making someone else cover up for it.</p><p></p><p></p><p>I'd be as well...</p><p></p><p></p><p>EDIT: Just to add that my group went through the same thing, we needed a new player and the two veteran players were insisting the new one should be a cleric. I old the new player about the usefulness of being a Cleric or Paladin, and I told the players about the myriad of options they could take to cover up for any perceived fault.</p><p>The new one had never played before and chose an assassin, which fit perfectly the moment they were in (hired by Lady Wachter to kill Izek), and the party is doing really well.</p><p></p><p>EDIT 2: At the very least allow him to choose which kind of Cleric he will play, or even Paladin. Life Clerics are the epitome of dullness.</p><p>In fact in my first CoS session I had one, the player said that he loves playing them, which I thought was very odd. For one reason or another he couldn't come back and in the end dropped off entirely, his reason was that he prefers 2nd ed. (which I understood as him needing his character to be essential in the party) but also he's more of a dungeon crawler than roleplayer.</p><p></p><p>About your original question: the new character can be a Barovian priest of the Morninglord or Mother night, he may know some extra bits of info, but in general your players should already know the same as him about the world.</p></blockquote><p></p>
[QUOTE="Wepwawet, post: 7061513, member: 56398"] Is "everyone else" going to play this character? No one should be forced into playing anything. They should always play whatever they feel like. 5E is built in a way that any party composition works. Cleric is no longer an essential class that one poor player has to suffer. If they're worried about the lack of radiant damage or healing or something like that, have them pick Feats or give them options to cover those bits by themselves instead of making someone else cover up for it. I'd be as well... EDIT: Just to add that my group went through the same thing, we needed a new player and the two veteran players were insisting the new one should be a cleric. I old the new player about the usefulness of being a Cleric or Paladin, and I told the players about the myriad of options they could take to cover up for any perceived fault. The new one had never played before and chose an assassin, which fit perfectly the moment they were in (hired by Lady Wachter to kill Izek), and the party is doing really well. EDIT 2: At the very least allow him to choose which kind of Cleric he will play, or even Paladin. Life Clerics are the epitome of dullness. In fact in my first CoS session I had one, the player said that he loves playing them, which I thought was very odd. For one reason or another he couldn't come back and in the end dropped off entirely, his reason was that he prefers 2nd ed. (which I understood as him needing his character to be essential in the party) but also he's more of a dungeon crawler than roleplayer. About your original question: the new character can be a Barovian priest of the Morninglord or Mother night, he may know some extra bits of info, but in general your players should already know the same as him about the world. [/QUOTE]
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