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<blockquote data-quote="pukunui" data-source="post: 7108910" data-attributes="member: 54629"><p>OK, here's what I think I'm going to do:</p><p></p><p>- The Vistani will welcome the PCs back to their camp and ask them what they've been up to and what has brought them back this way. They'll also ask if they've visited the castle yet. I don't think my players are dumb enough to fall for it but there's a chance one of them might spill the beans. Regardless, one Vistana will take a horse and ride up to the castle at dawn to report that the PCs spent the night at the camp.</p><p>- A female Vistana will attempt to seduce the cleric, who is a "sucker for a pretty face". If she succeeds, she'll take him to one of the tents and either while they are busy getting it on or afterwards, while the cleric is sleeping, another Vistana will attempt to steal the <em>holy symbol of ravenkind</em>. If that succeeds, the Vistana who rides up to the castle at dawn will take it with him and Strahd will hide it in his treasury. (Is that too mean?)</p><p>- While the gnome mystic is on watch, he'll spot a will-o'-wisp beckoning to him from the woods. The voice that he hears in his head that he thinks is his dead sister will tell him not to bother waking up the others and encourage him to go after the bobbing light. If he does, I'll run the abandoned tower random encounter with the wisp and the zombies. I think I'll put a random trinket in the chest, though.</p><p>- The fighter will, of course, not get a long rest due to Morgantha's nightmares. He was a former watchman, so I'm going to say that in his dreams, he seems himself becoming corrupt: accepting bribes, arresting innocents, etc.</p><p>- The paladin, lastly, will have a prophetic dream: He'll see himself coming across a dungeon room full of bones, with a massive dragon skull in the center. As he approaches, the ghostly form of a dragon materializes above the skull. The next thing he knows, he's soaring out of the castle and across Barovia's forests to an abandoned manor (this PC hasn't been to Argynvostholt yet). As he arrives, a beacon is lit in the chapel tower, shining out across the valley. [This is mainly to remind the players about this side quest.]</p><p></p><p>If the PCs are foolish enough to tell the Vistani where they are going/what they are doing (eg. going to the crossroads to find the sword), then that will be reported to Strahd, and I'll have him show up with some minions in an attempt to stop the PCs. Otherwise, I am going to have the last of the revenants that they defeated in Argynvostholt show up in Kolyan Indirovich's body. I'll also check for random encounters while they are digging up graves.</p><p></p><p></p><p>Fair points. I'll go with two hours per grave - partly because I don't think these graves are meant to be all that fresh and partly just because this is Barovia. </p><p></p><p>I'll say 6-8 hours if they're trying to dig it up by hand. I doubt they'll try that, though. The village of Barovia isn't that far off. They can buy, borrow, or steal some shovels from there and go back.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7108910, member: 54629"] OK, here's what I think I'm going to do: - The Vistani will welcome the PCs back to their camp and ask them what they've been up to and what has brought them back this way. They'll also ask if they've visited the castle yet. I don't think my players are dumb enough to fall for it but there's a chance one of them might spill the beans. Regardless, one Vistana will take a horse and ride up to the castle at dawn to report that the PCs spent the night at the camp. - A female Vistana will attempt to seduce the cleric, who is a "sucker for a pretty face". If she succeeds, she'll take him to one of the tents and either while they are busy getting it on or afterwards, while the cleric is sleeping, another Vistana will attempt to steal the [I]holy symbol of ravenkind[/I]. If that succeeds, the Vistana who rides up to the castle at dawn will take it with him and Strahd will hide it in his treasury. (Is that too mean?) - While the gnome mystic is on watch, he'll spot a will-o'-wisp beckoning to him from the woods. The voice that he hears in his head that he thinks is his dead sister will tell him not to bother waking up the others and encourage him to go after the bobbing light. If he does, I'll run the abandoned tower random encounter with the wisp and the zombies. I think I'll put a random trinket in the chest, though. - The fighter will, of course, not get a long rest due to Morgantha's nightmares. He was a former watchman, so I'm going to say that in his dreams, he seems himself becoming corrupt: accepting bribes, arresting innocents, etc. - The paladin, lastly, will have a prophetic dream: He'll see himself coming across a dungeon room full of bones, with a massive dragon skull in the center. As he approaches, the ghostly form of a dragon materializes above the skull. The next thing he knows, he's soaring out of the castle and across Barovia's forests to an abandoned manor (this PC hasn't been to Argynvostholt yet). As he arrives, a beacon is lit in the chapel tower, shining out across the valley. [This is mainly to remind the players about this side quest.] If the PCs are foolish enough to tell the Vistani where they are going/what they are doing (eg. going to the crossroads to find the sword), then that will be reported to Strahd, and I'll have him show up with some minions in an attempt to stop the PCs. Otherwise, I am going to have the last of the revenants that they defeated in Argynvostholt show up in Kolyan Indirovich's body. I'll also check for random encounters while they are digging up graves. Fair points. I'll go with two hours per grave - partly because I don't think these graves are meant to be all that fresh and partly just because this is Barovia. I'll say 6-8 hours if they're trying to dig it up by hand. I doubt they'll try that, though. The village of Barovia isn't that far off. They can buy, borrow, or steal some shovels from there and go back. [/QUOTE]
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