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Curse of Strahd help
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<blockquote data-quote="Holly" data-source="post: 7130052" data-attributes="member: 6886493"><p>Hey everbody,</p><p></p><p>first of all I'd like to thank everyone contributing to this thread as it helped me and my players a great deal over the last couple of weeks and will continue to do so till the end of our campaign.</p><p></p><p>We are all very new to the game as I never could gather some players together who had the time or enjoyed it enough to actually make the time, thus all groups scattered after a couple of sessions. This time its different though and after starting with level 2 and doing a couple of random self made quests we were eager to try something bigger and I bought the book for Curse of Strahd.</p><p></p><p>I'd like to share our story so far, more for the sake of finally being able to share it with someone as I can't talk with my players as to not spoil anything.</p><p></p><p>Starting with level 4 the group consists of:</p><p>a tiefling monk, a half-elf ranger, a half-elf druid (who are half-brothers ingame) and a human paladin.</p><p>For the first session our ranger couldn't make it, so he was left out only to find their tracks later on.</p><p>The other 3 get a letter from Arrigal and make out for Barovia.</p><p></p><p>On their way they get ambushed by 2 Berserker's who flee as soon as they realize they're attacking one of “the holy ones” (Druid). Otherwise nothing to eventful happen till they come to the village although they do find the real messenger send by the burgomaster.</p><p>In Barovia they start by heading into the tavern and meet Ismark aswell as the Vistani. They help Ismark and Ireena to bury their father and get creeped out by Doru. While the father is gone preparing the funeral and buying stuff they let Doru escape by accident but manage to kill him. They spend some more time in the town and meet Morgantha and buy out the children she took and are puzzled about everyone beeing in such a bad and sorrow mood. </p><p>They also meet the mad Mary and promise to find Gertrude. </p><p>The ranger (whos actually going to be a Doppelganger as I told the player beforehand) catches up with them (yeah pretty lame solution, but we want to play together instead of foiling around seperated).</p><p>During the night of the corpsewatch Strahd pays them a visit and ask for entry at the church which is denied. He challenges them to come out to talk which they do. He's there with a couple of wolves. </p><p>He asks for Ireena and the group deceides that she should choose whether she wants to come with him, she actually does charmed by him but Ismark stops her which leads to the attack. Strahd quickly bites the paladin but leaves thereafter while the party fight the wolves.</p><p></p><p>Day 3:</p><p>Next morning they bury the burgomaster and leave town with Ireena trying to get her to Valaki.</p><p>They get their card reading, I probably made the mistake and added some more for minor magic items and overwhelmed them with to much information and riddles.</p><p></p><p>Day 4 </p><p>They head out for Vallaki only to stop by the windmill. After finding the children a fight burst outs and the group get their ass kicked. They surrender and make a pact with the hags.</p><p>The monk has her thumbnails removed. The paladin got some skin scratched out of her bottom. The druid had to left a lot of his hair and the ranger had to bring the hags a little white puppy, an old cat and a chicken. They only have 3 days time for this task!</p><p>On their run to Vallaki they end up encountering a will-o-wisp which actually kills the ranger, only for the group to find out that it's been a Doppelganger.</p><p>The rest makes it into Vallaki during the night just by smoothtalking the guards. They end up in the bluewater Inn only to find their ranger-buddy waiting for them (this time the real one). Unfortunately no one of the others is playing remotely suspicious..</p><p></p><p>Day 5</p><p>A lot of info in Vallaki..they did quite a lot this day.. and I will leave quite some out in between, to not make it to long:</p><p>They get the animals the ranger/doppelganger needed for his pact with the hags, just in case they do something with the other people body parts if its not fullfilled despite the doppelganger being dead.</p><p>They find out about the problem of the wine delivery and get asked for help.</p><p>They find about the burgomaster, Izek who's the tieflings brother as both found out, old Lady Watcher, collect the animals.. The Druid and Ranger make a pact with Lady Watcher to kill Izek in exchange for the chicken. </p><p>They meet Blinksy and find out about Rictavio.</p><p>In the church they find about the stolen bones but no one ever speakes to the gravedigger, actually they somehow suspect Lady Wachter has them, probably because one of their card readings (for the extra magical items) was the one about old Watcher and the bones of Strahd enemies. They also leave Ireena here believing herself to be save.</p><p>After finding out that Rictavio is the man with the monkey and thus their ally the have a long talk with him, he interprets most of their cards.</p><p>They get interrupted by Izek who came with guards to take his sister to bring her somewhere safe. A fight starts and Rictavio throws the key for his wagon to the ranger and tells him to open it up and run which he does releasing the tiger. </p><p>This ends up beeing enough of a distraction so the group can flee into the church to hide while the guards try to catch the animal. Rictavio tells them to meet him in some days at his tower.</p><p></p><p>This night the group stays in the church and escape the city in the morning by making a distraction fire. They're on their way to windmill to give the hags the animals. The puppy they bought from a shop, the chicken as said by promising Wachter to kill Izek and the cat is actually a skeleton one from the burgomasters boy (which they tried to speak to but who was to scared and run away invisible).</p><p>The session ended with them beeing close to the windmill as the door opens and Strahd came out smiling at them.</p><p></p><p>We're going to continue in just about 2 hours after a break of 5 weeks! </p><p>Their plan was to finish their deal with the hags followed by paying a visit to the winery but I'm not sure how far they're going to get as the festival of the blazing sun is going to start pretty much when they come back to Vallaki...</p><p>Strahd is just going to try to talk some sense into them, inviting them for dinner but probably getting angry at their impolitness of refusing him.</p><p>I doubt they're going to try to take on the hags just yet again but will wait to become stronger.</p><p></p><p>I haven't planned to far ahead as they're going to mess with any plans I make anyway, but the druid is actually the nephew of Kasimir while the paladin is a decendant of Argynvost. </p><p></p><p>This ended up quite a bit longer than I expected while still leaving out so much.. anyway if anybody got some good ideas I could incorporate just tell me, in any case thanks for reading <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Holly, post: 7130052, member: 6886493"] Hey everbody, first of all I'd like to thank everyone contributing to this thread as it helped me and my players a great deal over the last couple of weeks and will continue to do so till the end of our campaign. We are all very new to the game as I never could gather some players together who had the time or enjoyed it enough to actually make the time, thus all groups scattered after a couple of sessions. This time its different though and after starting with level 2 and doing a couple of random self made quests we were eager to try something bigger and I bought the book for Curse of Strahd. I'd like to share our story so far, more for the sake of finally being able to share it with someone as I can't talk with my players as to not spoil anything. Starting with level 4 the group consists of: a tiefling monk, a half-elf ranger, a half-elf druid (who are half-brothers ingame) and a human paladin. For the first session our ranger couldn't make it, so he was left out only to find their tracks later on. The other 3 get a letter from Arrigal and make out for Barovia. On their way they get ambushed by 2 Berserker's who flee as soon as they realize they're attacking one of “the holy ones” (Druid). Otherwise nothing to eventful happen till they come to the village although they do find the real messenger send by the burgomaster. In Barovia they start by heading into the tavern and meet Ismark aswell as the Vistani. They help Ismark and Ireena to bury their father and get creeped out by Doru. While the father is gone preparing the funeral and buying stuff they let Doru escape by accident but manage to kill him. They spend some more time in the town and meet Morgantha and buy out the children she took and are puzzled about everyone beeing in such a bad and sorrow mood. They also meet the mad Mary and promise to find Gertrude. The ranger (whos actually going to be a Doppelganger as I told the player beforehand) catches up with them (yeah pretty lame solution, but we want to play together instead of foiling around seperated). During the night of the corpsewatch Strahd pays them a visit and ask for entry at the church which is denied. He challenges them to come out to talk which they do. He's there with a couple of wolves. He asks for Ireena and the group deceides that she should choose whether she wants to come with him, she actually does charmed by him but Ismark stops her which leads to the attack. Strahd quickly bites the paladin but leaves thereafter while the party fight the wolves. Day 3: Next morning they bury the burgomaster and leave town with Ireena trying to get her to Valaki. They get their card reading, I probably made the mistake and added some more for minor magic items and overwhelmed them with to much information and riddles. Day 4 They head out for Vallaki only to stop by the windmill. After finding the children a fight burst outs and the group get their ass kicked. They surrender and make a pact with the hags. The monk has her thumbnails removed. The paladin got some skin scratched out of her bottom. The druid had to left a lot of his hair and the ranger had to bring the hags a little white puppy, an old cat and a chicken. They only have 3 days time for this task! On their run to Vallaki they end up encountering a will-o-wisp which actually kills the ranger, only for the group to find out that it's been a Doppelganger. The rest makes it into Vallaki during the night just by smoothtalking the guards. They end up in the bluewater Inn only to find their ranger-buddy waiting for them (this time the real one). Unfortunately no one of the others is playing remotely suspicious.. Day 5 A lot of info in Vallaki..they did quite a lot this day.. and I will leave quite some out in between, to not make it to long: They get the animals the ranger/doppelganger needed for his pact with the hags, just in case they do something with the other people body parts if its not fullfilled despite the doppelganger being dead. They find out about the problem of the wine delivery and get asked for help. They find about the burgomaster, Izek who's the tieflings brother as both found out, old Lady Watcher, collect the animals.. The Druid and Ranger make a pact with Lady Watcher to kill Izek in exchange for the chicken. They meet Blinksy and find out about Rictavio. In the church they find about the stolen bones but no one ever speakes to the gravedigger, actually they somehow suspect Lady Wachter has them, probably because one of their card readings (for the extra magical items) was the one about old Watcher and the bones of Strahd enemies. They also leave Ireena here believing herself to be save. After finding out that Rictavio is the man with the monkey and thus their ally the have a long talk with him, he interprets most of their cards. They get interrupted by Izek who came with guards to take his sister to bring her somewhere safe. A fight starts and Rictavio throws the key for his wagon to the ranger and tells him to open it up and run which he does releasing the tiger. This ends up beeing enough of a distraction so the group can flee into the church to hide while the guards try to catch the animal. Rictavio tells them to meet him in some days at his tower. This night the group stays in the church and escape the city in the morning by making a distraction fire. They're on their way to windmill to give the hags the animals. The puppy they bought from a shop, the chicken as said by promising Wachter to kill Izek and the cat is actually a skeleton one from the burgomasters boy (which they tried to speak to but who was to scared and run away invisible). The session ended with them beeing close to the windmill as the door opens and Strahd came out smiling at them. We're going to continue in just about 2 hours after a break of 5 weeks! Their plan was to finish their deal with the hags followed by paying a visit to the winery but I'm not sure how far they're going to get as the festival of the blazing sun is going to start pretty much when they come back to Vallaki... Strahd is just going to try to talk some sense into them, inviting them for dinner but probably getting angry at their impolitness of refusing him. I doubt they're going to try to take on the hags just yet again but will wait to become stronger. I haven't planned to far ahead as they're going to mess with any plans I make anyway, but the druid is actually the nephew of Kasimir while the paladin is a decendant of Argynvost. This ended up quite a bit longer than I expected while still leaving out so much.. anyway if anybody got some good ideas I could incorporate just tell me, in any case thanks for reading :) [/QUOTE]
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