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Curse of Strahd: Hexblade, Paladin or Both?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7548277" data-attributes="member: 6845520"><p>Any DM worth his salt should be able to work and adapt the game to any party. Ravenloft/Barovia as a setting is often one highly trending toward social encounters and combat not being the major focus of the game anyway. It's kind of up to the tone of whatever the DM want as though. 5th edition in general is less crucial about having dedicated healers. It just changes the pace of the game. If you went hexblade you'll have a higher ac and deal a bit more damage at the cost of entirely being able to heal or having consistent radiant damage. In such a party the cleric may feel pressured to spend his spells to heal unless you as a party short rest more often, which the warlock and monk are probably all for anyway for extra ki and spell slots. Where such a party may feel the crunch is if you end up pressured for time due to narrative reasons or inability to short rest in hostile areas, both of which are likely to occur at least some in the module, but to be honest this is sort of something that I find as both a DM and player only improves the sense of danger for a party, something which ravenloft is supposed to be all about. There is also something to be said about where you have a concern with stepping on the toes of the cleric being the "holy guy" in the party and that the concept of a hexblade corrupting themselves to fight fire with fire is a great thing that fits the tone of the setting.:3</p><p></p><p>The advantage of the hexblade is that youd have a sort of "dark knight" or "fallen paladin" vibe without actually being a paladin, and given what you've pitched I could think of several ways to work in such a character into the narrative, unfortunately that would be firmly a DM only conversation as it would be riddled with spoilers. I would however tell you that one of the best parts about Ravenloft compared to other settings is that it is a very good setting for working in personal character backstories and each player having some sort of personal connection to it in turn, and to suggest to your DM if they have not, there are more than a few decent older threads in here that really delve into how to enhance CoS that they may wish to check out if they have not for ideas on how to make the narrative their own.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7548277, member: 6845520"] Any DM worth his salt should be able to work and adapt the game to any party. Ravenloft/Barovia as a setting is often one highly trending toward social encounters and combat not being the major focus of the game anyway. It's kind of up to the tone of whatever the DM want as though. 5th edition in general is less crucial about having dedicated healers. It just changes the pace of the game. If you went hexblade you'll have a higher ac and deal a bit more damage at the cost of entirely being able to heal or having consistent radiant damage. In such a party the cleric may feel pressured to spend his spells to heal unless you as a party short rest more often, which the warlock and monk are probably all for anyway for extra ki and spell slots. Where such a party may feel the crunch is if you end up pressured for time due to narrative reasons or inability to short rest in hostile areas, both of which are likely to occur at least some in the module, but to be honest this is sort of something that I find as both a DM and player only improves the sense of danger for a party, something which ravenloft is supposed to be all about. There is also something to be said about where you have a concern with stepping on the toes of the cleric being the "holy guy" in the party and that the concept of a hexblade corrupting themselves to fight fire with fire is a great thing that fits the tone of the setting.:3 The advantage of the hexblade is that youd have a sort of "dark knight" or "fallen paladin" vibe without actually being a paladin, and given what you've pitched I could think of several ways to work in such a character into the narrative, unfortunately that would be firmly a DM only conversation as it would be riddled with spoilers. I would however tell you that one of the best parts about Ravenloft compared to other settings is that it is a very good setting for working in personal character backstories and each player having some sort of personal connection to it in turn, and to suggest to your DM if they have not, there are more than a few decent older threads in here that really delve into how to enhance CoS that they may wish to check out if they have not for ideas on how to make the narrative their own. [/QUOTE]
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