Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd - How Long Start to Finish?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hastur_nz" data-source="post: 6953221" data-attributes="member: 40592"><p>My players have pretty much finished it now, in just under 9 months of playing a 3-4 hour session once every two weeks. As noted above, you're not going to (and are not advised to) play through every chapter. Personally I deleted a hook to Argynvostholt, and no-one picked up the Werewolves hook from the beginning. Some parts ran through very quickly e.g. they basically completed Death House in around 3 hours. Same for some other parts - if you have experienced players who follow certain key plot hooks and don't just wander around the sandbox, it can be fairly focused and quick - there's plenty of parts where there's not a lot of combat to slow it down, too.</p><p></p><p>Personally I did find it challenging to run, but in a good way. Basically there is way too much detail to remember from beginning to end, and the way its arranged makes it easy to miss key interesting stuff if you're reading off the pages at the table (e.g. key plot points scattered at the beginning of a chapter, the end of a chapter, and even in the NPC write-up in the Appendix). So I needed to re-read one or more relevant chapters before each session, add some post-it-notes in places, and keep a simple set of bullet-points to help me in terms of ideas, character hooks/notes, etc. In particular, there are just so much potential for un-scripted events, NPC's galore to play with ongoing, and everything needs to be dynamic according to how your players go about their business which can drive some fun ad-hoc from the DM.</p><p></p><p>I think you could easily do a good run-through in under 6 months, playing weekly. It's a fun adventure, especially when both players and DM embrace the dark tone of it. As someone who's been a player in the 3.5 version of this adventure, and most of "Out of the Abys", I'd say that Curse of Strahd (5e) is far superior to both, a really good sandbox for players and DM alike. As a DM, I'd say it challenged me to be more creative than a lot of other larger campaigns I've run, but in a good way i.e. adding to the story, not fixing problems.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 6953221, member: 40592"] My players have pretty much finished it now, in just under 9 months of playing a 3-4 hour session once every two weeks. As noted above, you're not going to (and are not advised to) play through every chapter. Personally I deleted a hook to Argynvostholt, and no-one picked up the Werewolves hook from the beginning. Some parts ran through very quickly e.g. they basically completed Death House in around 3 hours. Same for some other parts - if you have experienced players who follow certain key plot hooks and don't just wander around the sandbox, it can be fairly focused and quick - there's plenty of parts where there's not a lot of combat to slow it down, too. Personally I did find it challenging to run, but in a good way. Basically there is way too much detail to remember from beginning to end, and the way its arranged makes it easy to miss key interesting stuff if you're reading off the pages at the table (e.g. key plot points scattered at the beginning of a chapter, the end of a chapter, and even in the NPC write-up in the Appendix). So I needed to re-read one or more relevant chapters before each session, add some post-it-notes in places, and keep a simple set of bullet-points to help me in terms of ideas, character hooks/notes, etc. In particular, there are just so much potential for un-scripted events, NPC's galore to play with ongoing, and everything needs to be dynamic according to how your players go about their business which can drive some fun ad-hoc from the DM. I think you could easily do a good run-through in under 6 months, playing weekly. It's a fun adventure, especially when both players and DM embrace the dark tone of it. As someone who's been a player in the 3.5 version of this adventure, and most of "Out of the Abys", I'd say that Curse of Strahd (5e) is far superior to both, a really good sandbox for players and DM alike. As a DM, I'd say it challenged me to be more creative than a lot of other larger campaigns I've run, but in a good way i.e. adding to the story, not fixing problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd - How Long Start to Finish?
Top