Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd, How to Handle XP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 7323358" data-attributes="member: 19270"><p>I'm coincidentally prepping to run that campaign very soon and highly recommend visiting <a href="http://thecampaign20xx.blogspot.com/2016/03/dungeons-dragons-guide-to-curse-of.html" target="_blank">this guy's excellent site.</a> I liked his ideas so much that I bought his Guide on DM guild and home-brewed my own material with it. </p><p></p><p>As to XP, I'm going with milestones because it fits the campaign better, and there's going to be several times when running or other options are better than hack n slash. A simple approach is to level-up when you feel the party has adequately resolved an area [sblock] For example, in Barovia, they bury Kolyan and/or otherwise convince Ireena to leave, and they've gotten a Tarokka reading with Madame Eva = 1 level [/sblock]. As to artifacts, you could grant a "half" credit for a level for finding one (there's 3), and a half-credit for the ally (or if none just give it anyways). I'd also consider half or quarter credit to a level for neutralizing a major enemy (whether by combat or other means, doesn't mean they're dead). [sblock] These would include the Hags, the Abbott, the Roc, Baba Lysaga, the Werewolf leader, and the Gulthias tree.[/sblock] This <a href="http://www.starwalkerstudios.com/blog/strahdmilestones" target="_blank">site</a> has them listed out.</p><p></p><p>As to a solo hero, you'll need more than 2 people. [sblock] It's all about action economy. Strahd has a TON of lair abilities, and if run properly, can easily walk over a 10th level party of 4-5 heroes, even with artifacts in hand. There's a lot of NPCs in the module, including the Tarokka Ally, and I'd definitely boost the party size instead of levels.[/sblock]</p><p></p><p>As to running the game, you're already halfway there because you're both invested in playing dread. No matter how much low-light and creepy music you add, you're still around a table with snacks, bathroom breaks, and so on. It's half on the player and half on the DM's skill in weaving a description. For music, I have my notes to play certain music for Strahd's appearance (Phantom Toccata, Carmina Burana, and may use Spotify or YouTube for general atmospheric music (or the Witcher CDs if you have those video games). </p><p></p><p>On my front page of notes, I have common phrases from the Barovian language (Balok), and reasoned that Strahd has always required they learn Vaasi, a heavily accented version of common. I got the Ravenloft language ideas from <a href="http://www.nwnravenloft.com/world_languages.html" target="_blank">here.</a></p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7323358, member: 19270"] I'm coincidentally prepping to run that campaign very soon and highly recommend visiting [URL="http://thecampaign20xx.blogspot.com/2016/03/dungeons-dragons-guide-to-curse-of.html"]this guy's excellent site.[/URL] I liked his ideas so much that I bought his Guide on DM guild and home-brewed my own material with it. As to XP, I'm going with milestones because it fits the campaign better, and there's going to be several times when running or other options are better than hack n slash. A simple approach is to level-up when you feel the party has adequately resolved an area [sblock] For example, in Barovia, they bury Kolyan and/or otherwise convince Ireena to leave, and they've gotten a Tarokka reading with Madame Eva = 1 level [/sblock]. As to artifacts, you could grant a "half" credit for a level for finding one (there's 3), and a half-credit for the ally (or if none just give it anyways). I'd also consider half or quarter credit to a level for neutralizing a major enemy (whether by combat or other means, doesn't mean they're dead). [sblock] These would include the Hags, the Abbott, the Roc, Baba Lysaga, the Werewolf leader, and the Gulthias tree.[/sblock] This [URL="http://www.starwalkerstudios.com/blog/strahdmilestones"]site[/URL] has them listed out. As to a solo hero, you'll need more than 2 people. [sblock] It's all about action economy. Strahd has a TON of lair abilities, and if run properly, can easily walk over a 10th level party of 4-5 heroes, even with artifacts in hand. There's a lot of NPCs in the module, including the Tarokka Ally, and I'd definitely boost the party size instead of levels.[/sblock] As to running the game, you're already halfway there because you're both invested in playing dread. No matter how much low-light and creepy music you add, you're still around a table with snacks, bathroom breaks, and so on. It's half on the player and half on the DM's skill in weaving a description. For music, I have my notes to play certain music for Strahd's appearance (Phantom Toccata, Carmina Burana, and may use Spotify or YouTube for general atmospheric music (or the Witcher CDs if you have those video games). On my front page of notes, I have common phrases from the Barovian language (Balok), and reasoned that Strahd has always required they learn Vaasi, a heavily accented version of common. I got the Ravenloft language ideas from [URL="http://www.nwnravenloft.com/world_languages.html"]here.[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd, How to Handle XP?
Top