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Curse of Strahd, How to Handle XP?
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<blockquote data-quote="Charlaquin" data-source="post: 7323378" data-attributes="member: 6779196"><p>Curse of Strahd is a very difficult module to handle XP for. There definitely aren’t enough combat encounters to get the players to the levels they need to be with combat XP alone, so you either need to just hand out levels at the appropriate times (personally I hate this option), or you need to give out a lot of XP for non-combat accomplishments (I personally find this to be a much better option, but it does take a lot more work.) If you want to take the latter route, what you’ll need to to is figure out how much XP is needed in each section of the adventure to get the players to the level needed for the next section, and seed the section with that much XP, plus a little extra because it is most likely that the PCs will miss some things. Once you know how much you need to seed the section with, look through the book for any planned encounters, work out how much XP the PCs will get from those, and that will tell you how much you need to assign to non-combat accomplishments. Then look through the sections for different achievements the players can complete in that section (for example, finding the missing bones in Vallaki, returning them to the temple, finding the missing Vistani girl, returning her to the camp, etc.) and assign XP amounts to each of those, totaling your needed XP to reach the level for the next section plus maybe 10-25% extra.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7323378, member: 6779196"] Curse of Strahd is a very difficult module to handle XP for. There definitely aren’t enough combat encounters to get the players to the levels they need to be with combat XP alone, so you either need to just hand out levels at the appropriate times (personally I hate this option), or you need to give out a lot of XP for non-combat accomplishments (I personally find this to be a much better option, but it does take a lot more work.) If you want to take the latter route, what you’ll need to to is figure out how much XP is needed in each section of the adventure to get the players to the level needed for the next section, and seed the section with that much XP, plus a little extra because it is most likely that the PCs will miss some things. Once you know how much you need to seed the section with, look through the book for any planned encounters, work out how much XP the PCs will get from those, and that will tell you how much you need to assign to non-combat accomplishments. Then look through the sections for different achievements the players can complete in that section (for example, finding the missing bones in Vallaki, returning them to the temple, finding the missing Vistani girl, returning her to the camp, etc.) and assign XP amounts to each of those, totaling your needed XP to reach the level for the next section plus maybe 10-25% extra. [/QUOTE]
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Curse of Strahd, How to Handle XP?
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