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General Tabletop Discussion
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Curse of Strahd, How to Handle XP?
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<blockquote data-quote="evilbob" data-source="post: 7328864" data-attributes="member: 9789"><p>I have been running the campaign using milestones instead of XP and that is my preferred method for several reasons (lack of bookkeeping, encourages non-combat problem solving, can adjust more easily, etc.). One slight oddity is that since it's more "objective" based this means sometimes the characters went a long while without a reward, while other times they got a lot at once, and while normal XP can run this way as well it just ended up being a little more uneven. Not a big deal to us, though.</p><p></p><p>The way I did it was to create a list of all the thing that would trigger a milestone and decide how many milestones I wanted there to be. So, I think it was like 5 milestones = 1 level, and characters would be going from level 1 to a max of 10. Level 2 and 3 came after 1 milestone instead of 5, but otherwise that was the pattern, and I think the new expansion book uses a similar tack. So I ended up making about 40 milestones, and there's probably a list on this site somewhere but I could look it up if you wanted it. The characters have nearly finished and they're halfway through level 9 so it ended up tracking out quite well.</p><p></p><p>As for general tips, there are a TON on this site - I think there's a thread called Curse of Strahd Enhancements or something similar that tried to round all of them up, but partially got deleted in the big crash, and mostly restored. But search and ye shall find a lot of discussion and ideas for fleshing stuff out!</p><p></p><p>Edit: toucanbuzz linked to a site that has a link to some of the best resources on this site, including that thread I mentioned! I just saw that; that's a great resource to start with!</p></blockquote><p></p>
[QUOTE="evilbob, post: 7328864, member: 9789"] I have been running the campaign using milestones instead of XP and that is my preferred method for several reasons (lack of bookkeeping, encourages non-combat problem solving, can adjust more easily, etc.). One slight oddity is that since it's more "objective" based this means sometimes the characters went a long while without a reward, while other times they got a lot at once, and while normal XP can run this way as well it just ended up being a little more uneven. Not a big deal to us, though. The way I did it was to create a list of all the thing that would trigger a milestone and decide how many milestones I wanted there to be. So, I think it was like 5 milestones = 1 level, and characters would be going from level 1 to a max of 10. Level 2 and 3 came after 1 milestone instead of 5, but otherwise that was the pattern, and I think the new expansion book uses a similar tack. So I ended up making about 40 milestones, and there's probably a list on this site somewhere but I could look it up if you wanted it. The characters have nearly finished and they're halfway through level 9 so it ended up tracking out quite well. As for general tips, there are a TON on this site - I think there's a thread called Curse of Strahd Enhancements or something similar that tried to round all of them up, but partially got deleted in the big crash, and mostly restored. But search and ye shall find a lot of discussion and ideas for fleshing stuff out! Edit: toucanbuzz linked to a site that has a link to some of the best resources on this site, including that thread I mentioned! I just saw that; that's a great resource to start with! [/QUOTE]
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