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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd Impressions
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<blockquote data-quote="Daern" data-source="post: 6844266" data-attributes="member: 81800"><p>There's a few reviews but I don't see much chat about the book. So I'll talk a bit. </p><p>I hadn't planned on getting the book. I've used bits and pieces from Tyranny of Dragons, gotten bogged down in Gracklestugh with Out of the Abyss and bought but never did a thing with Princes of Apocalypse. Also, I've never been a huge vampire fan. Not to into Bram Stoker, Lestat, or Twilight. Not a big horror fan. </p><p>Then I saw some of the art (I don't usually like 5e art but this is pretty cool) and read the Death House module. And realized I hadn't bought a D&D book in a while (I went big on Star War rpg in January). So I bought it.</p><p>Long story short, I want to DM this. </p><p>It's a got a small setting with lots to do. It has a bunch of mysteries that all lead back to the Castle in the end. Where Abyss is basically a road through the Underdark and Princes is a sort of super dungeon, this feels like an actual sandbox. The mystery is not about who the villain is, but what is his story so that his weakness can be discovered. This makes wandering around checking out the land make a lot more sense (as opposed to going to just trying to level up). </p><p>This is a big module but the smaller self contained world might work really well for my next campaign...</p><p>What are others' thoughts?</p></blockquote><p></p>
[QUOTE="Daern, post: 6844266, member: 81800"] There's a few reviews but I don't see much chat about the book. So I'll talk a bit. I hadn't planned on getting the book. I've used bits and pieces from Tyranny of Dragons, gotten bogged down in Gracklestugh with Out of the Abyss and bought but never did a thing with Princes of Apocalypse. Also, I've never been a huge vampire fan. Not to into Bram Stoker, Lestat, or Twilight. Not a big horror fan. Then I saw some of the art (I don't usually like 5e art but this is pretty cool) and read the Death House module. And realized I hadn't bought a D&D book in a while (I went big on Star War rpg in January). So I bought it. Long story short, I want to DM this. It's a got a small setting with lots to do. It has a bunch of mysteries that all lead back to the Castle in the end. Where Abyss is basically a road through the Underdark and Princes is a sort of super dungeon, this feels like an actual sandbox. The mystery is not about who the villain is, but what is his story so that his weakness can be discovered. This makes wandering around checking out the land make a lot more sense (as opposed to going to just trying to level up). This is a big module but the smaller self contained world might work really well for my next campaign... What are others' thoughts? [/QUOTE]
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Curse of Strahd Impressions
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