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General Tabletop Discussion
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Curse of Strahd Impressions
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<blockquote data-quote="77IM" data-source="post: 6845215" data-attributes="member: 12377"><p><strong>SPOILERS!!!!</strong></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p></p><p></p><p>Barovian witch: CR 1/2. It's a witch, like you see at Halloween. Casts some 0th-, 1st- and 2nd-level spells as a wizard.</p><p></p><p>Blight, tree: CR 7. It's a giant friggin dead tree. Somewhat nasty-ish.</p><p></p><p>Mongrelfolk: CR 1/4. Humanoids warped into hideous mutants. Their stat block includes a random table of extraordinary features they might have: amphibious, darkvision, flight, keen hearing and smell, spider climb, standing leap, two-headed. They also have the idiosyncratic ability to mimic any sound they have heard. This matches what I remember of mongrelfolk from earlier editions.</p><p></p><p>Strahd zombie: CR 1. It's a zombie with slightly more HP and multi-attack, but the best part is it has the "Loathsome Limbs" ability that is in the MM troll entry!</p><p></p><p>Wereraven: CR 2. It's a were-raven; if you have the MM, it follows exactly the pattern of all other lycanthropes. Is lawful good, and equipped with a shortsword and hand crossbow. Potentially balanced as a PC lycanthrope, since it raises Dex to 15 which is not outrageous; flight and immunity to non-magical non-silver weapons is pretty dang good, but at a high enough level can be balanced against magic item draws.</p><p></p><p></p><p>You asked about "major deviations from the past:" there is one monster that has a map. I don't mean there's a map associated with the monster, like where it lives or something. I mean there is a map OF the monster; they mapped the monster itself, because it is also a structure you can move around in. This is super-sweet awesomeness, as far as I am concerned.</p><p></p><p></p><p></p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>OK spoilers done.</p></blockquote><p></p>
[QUOTE="77IM, post: 6845215, member: 12377"] [B]SPOILERS!!!![/B] . . . . . . . . . Barovian witch: CR 1/2. It's a witch, like you see at Halloween. Casts some 0th-, 1st- and 2nd-level spells as a wizard. Blight, tree: CR 7. It's a giant friggin dead tree. Somewhat nasty-ish. Mongrelfolk: CR 1/4. Humanoids warped into hideous mutants. Their stat block includes a random table of extraordinary features they might have: amphibious, darkvision, flight, keen hearing and smell, spider climb, standing leap, two-headed. They also have the idiosyncratic ability to mimic any sound they have heard. This matches what I remember of mongrelfolk from earlier editions. Strahd zombie: CR 1. It's a zombie with slightly more HP and multi-attack, but the best part is it has the "Loathsome Limbs" ability that is in the MM troll entry! Wereraven: CR 2. It's a were-raven; if you have the MM, it follows exactly the pattern of all other lycanthropes. Is lawful good, and equipped with a shortsword and hand crossbow. Potentially balanced as a PC lycanthrope, since it raises Dex to 15 which is not outrageous; flight and immunity to non-magical non-silver weapons is pretty dang good, but at a high enough level can be balanced against magic item draws. You asked about "major deviations from the past:" there is one monster that has a map. I don't mean there's a map associated with the monster, like where it lives or something. I mean there is a map OF the monster; they mapped the monster itself, because it is also a structure you can move around in. This is super-sweet awesomeness, as far as I am concerned. . . . . . . . OK spoilers done. [/QUOTE]
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