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General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd Impressions
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<blockquote data-quote="Jabborwacky" data-source="post: 6846106" data-attributes="member: 98608"><p>From what I was able to research about the adventure you are talking about, I don't think it would work well for the following reason.</p><p></p><p>[sblock]In Curse of Strahd, Strahd brings the PCs to his domain to kill for sport, which is the primary driving force of the campaign. If the vampire lord and Strahd are the same person, then Strahd would have no reason to ever bring them to Barovia if they signed said contract. Even if the contract leaves it open for him to kill them whenever he wishes, it would be incredibly one sided. You'd have to change the nature of the contract so that it is no longer in effect when they go to Barovia.[/sblock]</p><p></p><p></p><p></p><p>Oddly enough, he probably has the right idea then. One of the greatest contradictions I found with this adventure is that you'd think a non-combat oriented investigative party would do well, but you'd be wrong. At its heart, this is potentially the most door kickiest of door kicking adventures you can find. Having some investigative skills and subtly would be a big plus, but without the standard array of dungeon delving techniques, the players would be helpless observers to the evils around them.</p></blockquote><p></p>
[QUOTE="Jabborwacky, post: 6846106, member: 98608"] From what I was able to research about the adventure you are talking about, I don't think it would work well for the following reason. [sblock]In Curse of Strahd, Strahd brings the PCs to his domain to kill for sport, which is the primary driving force of the campaign. If the vampire lord and Strahd are the same person, then Strahd would have no reason to ever bring them to Barovia if they signed said contract. Even if the contract leaves it open for him to kill them whenever he wishes, it would be incredibly one sided. You'd have to change the nature of the contract so that it is no longer in effect when they go to Barovia.[/sblock] Oddly enough, he probably has the right idea then. One of the greatest contradictions I found with this adventure is that you'd think a non-combat oriented investigative party would do well, but you'd be wrong. At its heart, this is potentially the most door kickiest of door kicking adventures you can find. Having some investigative skills and subtly would be a big plus, but without the standard array of dungeon delving techniques, the players would be helpless observers to the evils around them. [/QUOTE]
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