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Curse of Strahd in 24 hours?
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<blockquote data-quote="GX.Sigma" data-source="post: 6853491" data-attributes="member: 6690511"><p>The following post is intended for the DM.</p><p></p><p>[sblock]I've run I6 in 5e a few times. There are about 3 sessions worth of content in it (about 2 sessions of <em>good</em> content--skip the crypt crawl if at all possible). A highball estimate would be about 12 hours if you're just running the village and the castle. I guess it depends on how quick your group is, but my group was pretty slow.</p><p></p><p>So, for 24 hours, I'd start the characters at level 5, and just run it normally. The extra content is optional anyway; there's no reason for the PCs to go to any of the new places unless a mcguffin is there. In other words, there are at most 5 sub-adventures here:</p><p></p><p>The PCs do a quest to get the Ally.</p><p>The PCs do a quest to get the Tome.</p><p>The PCs do a quest to get the Holy Symbol.</p><p>The PCs do a quest to get the Sun Sword.</p><p>The PCs go to the castle to kill Strahd.</p><p></p><p>It could even be less than that, since some of those things might be in the castle anyway.</p><p></p><p>You should probably be very direct in telling them where these things are, so they don't just go around exploring everything. You also might want to remove one or two of those steps (like the Tome, it doesn't do anything anyway).</p><p></p><p>Levels for artifacts sounds like a nice simple way to do XP. I haven't inspected the conversion too closely, but IMXP 8th-level characters can clear the castle just fine.</p><p></p><p>One neat trick is to tell the players (ahead of time) when (in real life) Strahd will attack. Like, at 7:30, just flat-out tell them "Strahd is going to attack at 10:00." This motivates them to find the artifacts as quickly as possible, and also gives them a chance to set up an ambush. </p><p></p><p>Remember that the first encounter with Strahd should be completely humiliating, and the penultimate one should be a narrow victory.</p><p></p><p>Also, if you're not afraid to alter Strahd's spell list: I found <em>cloudkill, dimension door, </em>and <em>wall of fire </em>pretty essential, but that's just me.[/sblock]</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6853491, member: 6690511"] The following post is intended for the DM. [sblock]I've run I6 in 5e a few times. There are about 3 sessions worth of content in it (about 2 sessions of [I]good[/I] content--skip the crypt crawl if at all possible). A highball estimate would be about 12 hours if you're just running the village and the castle. I guess it depends on how quick your group is, but my group was pretty slow. So, for 24 hours, I'd start the characters at level 5, and just run it normally. The extra content is optional anyway; there's no reason for the PCs to go to any of the new places unless a mcguffin is there. In other words, there are at most 5 sub-adventures here: The PCs do a quest to get the Ally. The PCs do a quest to get the Tome. The PCs do a quest to get the Holy Symbol. The PCs do a quest to get the Sun Sword. The PCs go to the castle to kill Strahd. It could even be less than that, since some of those things might be in the castle anyway. You should probably be very direct in telling them where these things are, so they don't just go around exploring everything. You also might want to remove one or two of those steps (like the Tome, it doesn't do anything anyway). Levels for artifacts sounds like a nice simple way to do XP. I haven't inspected the conversion too closely, but IMXP 8th-level characters can clear the castle just fine. One neat trick is to tell the players (ahead of time) when (in real life) Strahd will attack. Like, at 7:30, just flat-out tell them "Strahd is going to attack at 10:00." This motivates them to find the artifacts as quickly as possible, and also gives them a chance to set up an ambush. Remember that the first encounter with Strahd should be completely humiliating, and the penultimate one should be a narrow victory. Also, if you're not afraid to alter Strahd's spell list: I found [I]cloudkill, dimension door, [/I]and [I]wall of fire [/I]pretty essential, but that's just me.[/sblock] [/QUOTE]
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Curse of Strahd in 24 hours?
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