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*Dungeons & Dragons
Curse of Strahd: Just the Castle as a One-Shot
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<blockquote data-quote="SanjMerchant" data-source="post: 7229196" data-attributes="member: 6860001"><p>So I've managed to rope a few friends into joining me in October to do a one shot raid of Castle Ravenloft.</p><p></p><p>However, I feel like there's a lot of stuff in here that really looses oomph without the story threads in the surrounding valley, and my goal is to go light on plot, heavy on action (jokingly calling the game Ravenloftvania).</p><p></p><p>I definitely want to remove a few things from the encounter table (and roll/determine them before game anyway): Esmerelda and the Barovian mob definitely have to go. The Vistani turncoats are a maybe. Rahadin... really not sure; a living character feels out of place in a plot-light/free Castle Ravenloft, but he's kinda cool in a way; he might even work to get my Renfield on.</p><p></p><p>If I want to keep some semblance of the plot, I might put Ireena in Gertrude's place.</p><p></p><p>I'm tempted to raid the 3E and original versions of the Castle to pad it out a bit, but I worry about adding in <em>too</em> much.</p><p></p><p>Players are going to be Level 10, no leveling up, because it's a one shot, so I want there to be magic items about for them to get and feel good about. I already know I've got a Twilight Druid (UA Druid Circle).</p><p></p><p>Mostly, I just want to make sure the game feels appropriately action-packed without bogging down and could use some help.</p></blockquote><p></p>
[QUOTE="SanjMerchant, post: 7229196, member: 6860001"] So I've managed to rope a few friends into joining me in October to do a one shot raid of Castle Ravenloft. However, I feel like there's a lot of stuff in here that really looses oomph without the story threads in the surrounding valley, and my goal is to go light on plot, heavy on action (jokingly calling the game Ravenloftvania). I definitely want to remove a few things from the encounter table (and roll/determine them before game anyway): Esmerelda and the Barovian mob definitely have to go. The Vistani turncoats are a maybe. Rahadin... really not sure; a living character feels out of place in a plot-light/free Castle Ravenloft, but he's kinda cool in a way; he might even work to get my Renfield on. If I want to keep some semblance of the plot, I might put Ireena in Gertrude's place. I'm tempted to raid the 3E and original versions of the Castle to pad it out a bit, but I worry about adding in [I]too[/I] much. Players are going to be Level 10, no leveling up, because it's a one shot, so I want there to be magic items about for them to get and feel good about. I already know I've got a Twilight Druid (UA Druid Circle). Mostly, I just want to make sure the game feels appropriately action-packed without bogging down and could use some help. [/QUOTE]
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Curse of Strahd: Just the Castle as a One-Shot
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