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Curse of Strahd: Krezk
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<blockquote data-quote="jayoungr" data-source="post: 8038854" data-attributes="member: 6702445"><p>So, I decided to borrow something from the Reddit side quest I linked above. I made Ilya, the burgomaster's son, a bit older (18-19 instead of 14), and instead of having him die of illness, I said that he had been killed when he was allowed to venture out of town to go to the winery and see why the shipment was late. He was attacked on the road by someone or something--some said wolves, and others suggested that "the Patchwork Girl"* had gotten him. She was said to be an evil entity who stalked the woods; some thought she was just a tale to frighten children, but after Ilya was resurrected, he said that the last thing he remembered was a woman whose parts seemed to be stitched together attacking him.</p><p></p><p>Then the PCs visited the abbey and were introduced to Vesilka. They quickly (and correctly) decided the abbot was insane and walked out. Now they have decided to track down and eliminate the Patchwork Girl, and they also want to find out more about the abbot before they decide what to do about him. The problem is that I'm not sure how they would learn anything about the abbot. I've stressed that he's a very mysterious figure to the townsfolk, who only see him a handful of times per year. They might question the Patchwork Girl, but she would have been created after the abbot had already snapped. Any suggestions on how to handle this?</p><p></p><p>I mentioned the detail about the graves having metal cages over them, but the players haven't made the connection with grave robbing yet. They think the cages are to prevent the dead from getting out. It's not a major story point, but I'd kind of like them to figure out what's going on there. Does anyone have any suggestions about that?</p><p></p><p>*Yeah, I know, I was an Oz fan as a child too! But I couldn't think of another name that described her so perfectly.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8038854, member: 6702445"] So, I decided to borrow something from the Reddit side quest I linked above. I made Ilya, the burgomaster's son, a bit older (18-19 instead of 14), and instead of having him die of illness, I said that he had been killed when he was allowed to venture out of town to go to the winery and see why the shipment was late. He was attacked on the road by someone or something--some said wolves, and others suggested that "the Patchwork Girl"* had gotten him. She was said to be an evil entity who stalked the woods; some thought she was just a tale to frighten children, but after Ilya was resurrected, he said that the last thing he remembered was a woman whose parts seemed to be stitched together attacking him. Then the PCs visited the abbey and were introduced to Vesilka. They quickly (and correctly) decided the abbot was insane and walked out. Now they have decided to track down and eliminate the Patchwork Girl, and they also want to find out more about the abbot before they decide what to do about him. The problem is that I'm not sure how they would learn anything about the abbot. I've stressed that he's a very mysterious figure to the townsfolk, who only see him a handful of times per year. They might question the Patchwork Girl, but she would have been created after the abbot had already snapped. Any suggestions on how to handle this? I mentioned the detail about the graves having metal cages over them, but the players haven't made the connection with grave robbing yet. They think the cages are to prevent the dead from getting out. It's not a major story point, but I'd kind of like them to figure out what's going on there. Does anyone have any suggestions about that? *Yeah, I know, I was an Oz fan as a child too! But I couldn't think of another name that described her so perfectly. [/QUOTE]
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