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Curse of Strahd - play reports and DM notes
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<blockquote data-quote="Rils" data-source="post: 6879286" data-attributes="member: 78768"><p>So our party entered the basement last game, having thoroughly explored the house previously (except for one thing, noted below). They went through the crypts, the dining room, and straight down the stairs to the sub-basement. The night ended with an overly-long fight with Lorghath, because for some reason they refused to run away, even with two party members dead-dead. After the mound dropped two players to negative HPs in the first three rounds and no sign of a retreat from the remaining two, I went with the "Lorghath engulfs a body and lumbers over to the altar to kill it there" suggestion. Except the psion pushed it off the altar right before Body#1 was about to die, so it had to go back for Body#2. I'll give the players points for stubbornness, but it just went on waaaay too long. The night ended with Body#2 sacrificed by Lorghath on the altar, who then returned to his niche. All is quiet, as if the sacrifice ending had been achieved.</p><p></p><p>So - question: Both of my dead players plan to resurrect at the beginning of next game. However, there is still 2/3rds of the dungeon that hasn't been explored, along with the secret room in the house (they missed it the first time, but saw it in the dollhouse - why they didn't go look before heading downstairs, I'll never understand). Since a living creature was killed on the altar, theoretically the house lets them leave, right? But, can they finish exploring before they go, with no consequences? Obviously, baddies that they haven't met yet will still be there (shadows, ghasts, etc), but does the house itself give them any problems? What about the "horror" of the house - with the main threat neutralized, the rest of it is just plot points. I hate to have them miss out on all that, but it's also incredibly anti-climactic at this point...</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Rils, post: 6879286, member: 78768"] So our party entered the basement last game, having thoroughly explored the house previously (except for one thing, noted below). They went through the crypts, the dining room, and straight down the stairs to the sub-basement. The night ended with an overly-long fight with Lorghath, because for some reason they refused to run away, even with two party members dead-dead. After the mound dropped two players to negative HPs in the first three rounds and no sign of a retreat from the remaining two, I went with the "Lorghath engulfs a body and lumbers over to the altar to kill it there" suggestion. Except the psion pushed it off the altar right before Body#1 was about to die, so it had to go back for Body#2. I'll give the players points for stubbornness, but it just went on waaaay too long. The night ended with Body#2 sacrificed by Lorghath on the altar, who then returned to his niche. All is quiet, as if the sacrifice ending had been achieved. So - question: Both of my dead players plan to resurrect at the beginning of next game. However, there is still 2/3rds of the dungeon that hasn't been explored, along with the secret room in the house (they missed it the first time, but saw it in the dollhouse - why they didn't go look before heading downstairs, I'll never understand). Since a living creature was killed on the altar, theoretically the house lets them leave, right? But, can they finish exploring before they go, with no consequences? Obviously, baddies that they haven't met yet will still be there (shadows, ghasts, etc), but does the house itself give them any problems? What about the "horror" of the house - with the main threat neutralized, the rest of it is just plot points. I hate to have them miss out on all that, but it's also incredibly anti-climactic at this point... What do you think? [/QUOTE]
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