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Curse of Strahd -- Quest XP
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<blockquote data-quote="iserith" data-source="post: 6955308" data-attributes="member: 97077"><p>Thanks for posting this. It was helpful to see what the plot points worth rewarding are, including stuff like meeting NPCs. That saves me a lot of time!</p><p></p><p>Right now, I've prepped <em>Death House</em> for play as a prelude to the module and something of a "proof of concept" for my idea of running <em>CoS</em> like <em>Evil Dead</em>. The PCs will be "real people" from the 1980s transported to Ravenloft. Hilarity and chainsaw hands ensue. So I consider it a one-shot that, if it goes well, will turn into the full campaign. I'm cautious with what I'm willing to commit to doing these days because my time has gotten more limited.</p><p></p><p>I'm probably going to use a variation on Hero Points in this game (DMG, page 264), so perhaps I will tie the major points of the quest to level advancement and the minor points to acquiring Hero Points (start at 0 hero points and can have up to 5+half character level at a time). For example, the PCs will achieve 2nd level by finding the hidden path to the dungeon level. They will earn a Hero Point if they Find Strahd's letter, Lay the Children's Remains to Rest, Escape the Death House, etc. I would make it clear what the PCs have to do to gain their levels as part of the exposition dump, but Hero Points would be a "surprise" reward for doing certain things. The players will know what Hero Points are tied to in a general sense.</p><p></p><p>Any thoughts on this?</p></blockquote><p></p>
[QUOTE="iserith, post: 6955308, member: 97077"] Thanks for posting this. It was helpful to see what the plot points worth rewarding are, including stuff like meeting NPCs. That saves me a lot of time! Right now, I've prepped [I]Death House[/I] for play as a prelude to the module and something of a "proof of concept" for my idea of running [I]CoS[/I] like [I]Evil Dead[/I]. The PCs will be "real people" from the 1980s transported to Ravenloft. Hilarity and chainsaw hands ensue. So I consider it a one-shot that, if it goes well, will turn into the full campaign. I'm cautious with what I'm willing to commit to doing these days because my time has gotten more limited. I'm probably going to use a variation on Hero Points in this game (DMG, page 264), so perhaps I will tie the major points of the quest to level advancement and the minor points to acquiring Hero Points (start at 0 hero points and can have up to 5+half character level at a time). For example, the PCs will achieve 2nd level by finding the hidden path to the dungeon level. They will earn a Hero Point if they Find Strahd's letter, Lay the Children's Remains to Rest, Escape the Death House, etc. I would make it clear what the PCs have to do to gain their levels as part of the exposition dump, but Hero Points would be a "surprise" reward for doing certain things. The players will know what Hero Points are tied to in a general sense. Any thoughts on this? [/QUOTE]
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