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<blockquote data-quote="Rils" data-source="post: 6903904" data-attributes="member: 78768"><p>Totally agree. We are playing it as a problem to overcome. They don't have full control of their transformation - at night I have the player make a WIS save per the DC in the MM. If the make it, they stay in control that night. If they fail, they transform until dawn. We've only had one in-game night so far since they got bit, and the player elected to run into the forest as soon as he found out what was happening. I just cut to him returning the next morning, clothes torn and covered in blood. Next game we start with the second night falling and the players are staying the night at the Winery, it will be entertaining to see how the other players choose to deal with it (tie him up, kick him outside, etc.) I like how Perkins portrays is similarly in DCA - its only a "half-curse" until you kill a person while transformed, then you become a full at-will lycanthrope (just like a vampiric transformation, incidentally). My player is searching for a way to remove the curse before it gets out of control.</p><p></p><p>But as a party-wide ability, I would think it would be very difficult to manage as the DM. Both as far as players/characters tracking it all, as well as story implications.</p></blockquote><p></p>
[QUOTE="Rils, post: 6903904, member: 78768"] Totally agree. We are playing it as a problem to overcome. They don't have full control of their transformation - at night I have the player make a WIS save per the DC in the MM. If the make it, they stay in control that night. If they fail, they transform until dawn. We've only had one in-game night so far since they got bit, and the player elected to run into the forest as soon as he found out what was happening. I just cut to him returning the next morning, clothes torn and covered in blood. Next game we start with the second night falling and the players are staying the night at the Winery, it will be entertaining to see how the other players choose to deal with it (tie him up, kick him outside, etc.) I like how Perkins portrays is similarly in DCA - its only a "half-curse" until you kill a person while transformed, then you become a full at-will lycanthrope (just like a vampiric transformation, incidentally). My player is searching for a way to remove the curse before it gets out of control. But as a party-wide ability, I would think it would be very difficult to manage as the DM. Both as far as players/characters tracking it all, as well as story implications. [/QUOTE]
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