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Curse of Strahd Questions
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<blockquote data-quote="MostlyHarmless42" data-source="post: 6904164" data-attributes="member: 6845520"><p>I second the thoughts about Strahd being a vampire as common knowledge to be up to DM discretion. I decided to run it as common knowledge for the locals, because it helps drive in their despair to the current state of their kingdom, and because I find the challenge for the players to be more focused on figuring out how/where to kill Strahd than what he is.</p><p></p><p>As for the lycanthropy, I've had one of the players in my game roll in as a werewolf, and the players just tossed around the idea of turning the Paladin and Ireena into wereravens so they could try and get to Krezk quicker. (Her brother did NOT like that idea. ^_^). I've taken a page from the Dice, Camera, Action game and have decided to rule that pc lycans only have resistance to non-magic damage instead of immunity, and I'm likely to consider doing the concept of allowing them kill a good sentient being (for wolves, or evil for ravens) in order to gain full lycan status. Plays into traditional folklore with wereeolves. I also treat the curse as a disease until they do kill someone.</p><p>Should the whole party wolf or raven out, I will have the consequences be roleplaying. The werewolves are likely to lose control and kill innocents, while the other wereravens (The Brotherhood of the Feather) I'm treating as a much more secular order...i.e. they won't just hand out their curse like candy. You have to join the order. Finally, I've made it clear to any lycan player that their base personalities are altered by it, not just their ststs, and they should adapt their roleplaying to fit.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 6904164, member: 6845520"] I second the thoughts about Strahd being a vampire as common knowledge to be up to DM discretion. I decided to run it as common knowledge for the locals, because it helps drive in their despair to the current state of their kingdom, and because I find the challenge for the players to be more focused on figuring out how/where to kill Strahd than what he is. As for the lycanthropy, I've had one of the players in my game roll in as a werewolf, and the players just tossed around the idea of turning the Paladin and Ireena into wereravens so they could try and get to Krezk quicker. (Her brother did NOT like that idea. ^_^). I've taken a page from the Dice, Camera, Action game and have decided to rule that pc lycans only have resistance to non-magic damage instead of immunity, and I'm likely to consider doing the concept of allowing them kill a good sentient being (for wolves, or evil for ravens) in order to gain full lycan status. Plays into traditional folklore with wereeolves. I also treat the curse as a disease until they do kill someone. Should the whole party wolf or raven out, I will have the consequences be roleplaying. The werewolves are likely to lose control and kill innocents, while the other wereravens (The Brotherhood of the Feather) I'm treating as a much more secular order...i.e. they won't just hand out their curse like candy. You have to join the order. Finally, I've made it clear to any lycan player that their base personalities are altered by it, not just their ststs, and they should adapt their roleplaying to fit. [/QUOTE]
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