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Curse of Strahd spoiler-filled general discussion
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<blockquote data-quote="Jester David" data-source="post: 6851430" data-attributes="member: 37579"><p>Agreed. I was hoping they'd dump those but instead they added more. Groans. </p><p>I was hoping they'd make a few tweaks to the castle, such as adjusting the architecture and height of the floors/towers. </p><p></p><p></p><p>Hrm... I don't recall seeing that either. </p><p>DMsGuide Side Quest?</p><p></p><p></p><p>Sweet merciful Odin, yes, that whole section was fail. Defining the Dark Powers, having Strahd make his pact before meeting Tatyana, the fact it's high level and thus likely after or in the middle of Castle Ravenloft, and so much more. It's really just a giant problematic section that is better to ignore. </p><p></p><p></p><p>Maybe. I can't imagine them going back to undead so soon though. </p><p></p><p></p><p>Yeah. Low damage and low hp. If the PCs get lucky they should rip him apart. The DM really needs to cheat to keep him going. </p><p></p><p></p><p>Watching the live stream of the Perkins game and something else jumps out at me: there's not a lot of reasons <em>not</em> to go charging right into the castle from the village of Barovia. That's what the original module had you do, and since this replicates that whole section there's a lot pushing these character starting the tale to charge there to save Gertrude. But they'd get ripped apart. </p><p>So there's this awkward bit where you have to push the players to adventure for a few weeks elsewhere in Barovia and get back to Gertrude weeks later, and still have her fine and safe in the Castle.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6851430, member: 37579"] Agreed. I was hoping they'd dump those but instead they added more. Groans. I was hoping they'd make a few tweaks to the castle, such as adjusting the architecture and height of the floors/towers. Hrm... I don't recall seeing that either. DMsGuide Side Quest? Sweet merciful Odin, yes, that whole section was fail. Defining the Dark Powers, having Strahd make his pact before meeting Tatyana, the fact it's high level and thus likely after or in the middle of Castle Ravenloft, and so much more. It's really just a giant problematic section that is better to ignore. Maybe. I can't imagine them going back to undead so soon though. Yeah. Low damage and low hp. If the PCs get lucky they should rip him apart. The DM really needs to cheat to keep him going. Watching the live stream of the Perkins game and something else jumps out at me: there's not a lot of reasons [I]not[/I] to go charging right into the castle from the village of Barovia. That's what the original module had you do, and since this replicates that whole section there's a lot pushing these character starting the tale to charge there to save Gertrude. But they'd get ripped apart. So there's this awkward bit where you have to push the players to adventure for a few weeks elsewhere in Barovia and get back to Gertrude weeks later, and still have her fine and safe in the Castle. [/QUOTE]
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