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Curse of Strahd spoiler-filled general discussion
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<blockquote data-quote="evilbob" data-source="post: 6851928" data-attributes="member: 9789"><p>Another concern, for me anyway: constant random encounters get really, really old. Even this time they limited it to effectively not more than 2 in 12 hours, but WOW that's a lot of encounters. The 3.5 version was even worse of course, which I quickly cut down and eventually just started leaving out altogether. I mean, after a dozen random battles they serve no narrative function: Strahd already knows everything he's going to know about you guys, he's already proven how awesome he is, he really either needs to just kill you or ignore you. Plus, given the time it takes to run them, constant battles just mean you spend half your precious game time doing random battles. Some groups love that; ours doesn't.</p><p></p><p>I like the idea that he's always spying on them, or that he can show up if necessary to the plot at any time, but are the players really going to get that? It's really too close to DM fiat for anyone who isn't the DM to tell the difference. "Strahd has a X% chance to know where the characters are." From the player's perspective, that's: Strahd shows up when the DM says. Why pretend NOT to do that? Just make it dramatic and ignore the constant tracking. Have them catch a few spies and they'll assume the rest without so much background work on the DM's part.</p><p></p><p>Also, going off in another random direction: I already made a thread about <a href="http://www.enworld.org/forum/showthread.php?481183-CoS-what-to-do-with-all-the-NPCs-that-want-to-come-with-you-%28spoliers%29" target="_blank">the constant influx of NPCs into your party</a>. That's a lot to deal with as well.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6851928, member: 9789"] Another concern, for me anyway: constant random encounters get really, really old. Even this time they limited it to effectively not more than 2 in 12 hours, but WOW that's a lot of encounters. The 3.5 version was even worse of course, which I quickly cut down and eventually just started leaving out altogether. I mean, after a dozen random battles they serve no narrative function: Strahd already knows everything he's going to know about you guys, he's already proven how awesome he is, he really either needs to just kill you or ignore you. Plus, given the time it takes to run them, constant battles just mean you spend half your precious game time doing random battles. Some groups love that; ours doesn't. I like the idea that he's always spying on them, or that he can show up if necessary to the plot at any time, but are the players really going to get that? It's really too close to DM fiat for anyone who isn't the DM to tell the difference. "Strahd has a X% chance to know where the characters are." From the player's perspective, that's: Strahd shows up when the DM says. Why pretend NOT to do that? Just make it dramatic and ignore the constant tracking. Have them catch a few spies and they'll assume the rest without so much background work on the DM's part. Also, going off in another random direction: I already made a thread about [URL="http://www.enworld.org/forum/showthread.php?481183-CoS-what-to-do-with-all-the-NPCs-that-want-to-come-with-you-%28spoliers%29"]the constant influx of NPCs into your party[/URL]. That's a lot to deal with as well. [/QUOTE]
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