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<blockquote data-quote="77IM" data-source="post: 6852173" data-attributes="member: 12377"><p>I looooooooove the Amber Temple. That is exactly the kind of adventure I'd love to run. Some of my players would take the power from the vestiges theirin, hehehe... That it is so weird and out-of-place (I get kind of an Egyptian vibe from that picture of the amber golem) just increases the scariness of it. And I don't mind the implication that the vestiges are connected to the Dark Powers somehow; it seems unlikely that they <em>are</em> the Dark Powers, though, since they seem not to have much power left (at least not the kind of power Strahd is tossing around, and certainly not enough power to carve out a demiplane...).</p><p></p><p>I'd also like to take this opportunity to praise Chris Perkins' writing style. It's super clear when it needs to be -- terse and precise. But in other places the imagery and word-choice is very evocative. (I hate to use that word. Perkins would have thought of a much more evocative way to say that.) His descriptions of places and NPCs usually contains <em>exactly</em> the amount of information I need to improvise the rest. And I also found the organization of the adventure particularly good; location-based is great for this style of adventure, but the entries also contain a lot of cross-references to other locations, and Developments based on what might have happened elsewhere or previously. Color me impressed.</p></blockquote><p></p>
[QUOTE="77IM, post: 6852173, member: 12377"] I looooooooove the Amber Temple. That is exactly the kind of adventure I'd love to run. Some of my players would take the power from the vestiges theirin, hehehe... That it is so weird and out-of-place (I get kind of an Egyptian vibe from that picture of the amber golem) just increases the scariness of it. And I don't mind the implication that the vestiges are connected to the Dark Powers somehow; it seems unlikely that they [I]are[/I] the Dark Powers, though, since they seem not to have much power left (at least not the kind of power Strahd is tossing around, and certainly not enough power to carve out a demiplane...). I'd also like to take this opportunity to praise Chris Perkins' writing style. It's super clear when it needs to be -- terse and precise. But in other places the imagery and word-choice is very evocative. (I hate to use that word. Perkins would have thought of a much more evocative way to say that.) His descriptions of places and NPCs usually contains [I]exactly[/I] the amount of information I need to improvise the rest. And I also found the organization of the adventure particularly good; location-based is great for this style of adventure, but the entries also contain a lot of cross-references to other locations, and Developments based on what might have happened elsewhere or previously. Color me impressed. [/QUOTE]
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