Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd spoiler-filled general discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 6857805" data-attributes="member: 9789"><p>So, back to the main thread: let's talk about that tiger more. First, it is just a weird situation that a character who is trying to fight vampires has a tiger that is trained to kill humans. It's also not a very lawful good solution to the problem. It seems wildly out of character, and suggests to me that Van Richten is going mad - except he would have been going mad before even getting to Barovia, since tigers aren't exactly native. The writing here just seems scattered and doesn't follow very well. I'm wondering if it's worth trying to re-write the tiger into something else. Maybe a captured vampire? I mean, I get that they are trying to throw something completely out of left field at the party just to shake things up (can't just fight undead every day) but the tiger is completely unbelievable.</p><p></p><p>Second, there is an entire "special event" dedicated to the tiger - which will never happen. They put in a lot of interesting plot but #1, any players who find a colorful carnival wagon that makes a snarl of "something inhuman" and has dried blood on it are GOING to investigate (likely taking the tiger out of play early), and #2, thanks to the town's layout, this is the first thing they'll come across when they come to the town! The numbering on the map - and the way the plot is laid out - seems to indicate that the game expects them to come from the west, but unless they specifically skip the town on their way to Krezk, of course they'll come from the east. I'm thinking of making the town map flip - or at the very least, swapping the position of N1 and N5 - depending on which direction the characters come from.</p><p></p><p>(Also, here's the link from the post above: <a href="http://www.enworld.org/forum/showthread.php?480924-challenge-rewrite-Death-House-to-avoid-a-key-feature-%28spoilers%29" target="_blank">http://www.enworld.org/forum/showthread.php?480924-challenge-rewrite-Death-House-to-avoid-a-key-feature-(spoilers)</a>)</p></blockquote><p></p>
[QUOTE="evilbob, post: 6857805, member: 9789"] So, back to the main thread: let's talk about that tiger more. First, it is just a weird situation that a character who is trying to fight vampires has a tiger that is trained to kill humans. It's also not a very lawful good solution to the problem. It seems wildly out of character, and suggests to me that Van Richten is going mad - except he would have been going mad before even getting to Barovia, since tigers aren't exactly native. The writing here just seems scattered and doesn't follow very well. I'm wondering if it's worth trying to re-write the tiger into something else. Maybe a captured vampire? I mean, I get that they are trying to throw something completely out of left field at the party just to shake things up (can't just fight undead every day) but the tiger is completely unbelievable. Second, there is an entire "special event" dedicated to the tiger - which will never happen. They put in a lot of interesting plot but #1, any players who find a colorful carnival wagon that makes a snarl of "something inhuman" and has dried blood on it are GOING to investigate (likely taking the tiger out of play early), and #2, thanks to the town's layout, this is the first thing they'll come across when they come to the town! The numbering on the map - and the way the plot is laid out - seems to indicate that the game expects them to come from the west, but unless they specifically skip the town on their way to Krezk, of course they'll come from the east. I'm thinking of making the town map flip - or at the very least, swapping the position of N1 and N5 - depending on which direction the characters come from. (Also, here's the link from the post above: [url]http://www.enworld.org/forum/showthread.php?480924-challenge-rewrite-Death-House-to-avoid-a-key-feature-%28spoilers%29[/url]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Curse of Strahd spoiler-filled general discussion
Top