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<blockquote data-quote="evilbob" data-source="post: 6889400" data-attributes="member: 9789"><p>Quick oddity: the church in Barovia has an undercroft which has a "fortunes of Ravenloft" location - but there is no actual fortune for this location!</p><p></p><p>I can see why they might cut it - it's a place where there's a very good chance you will have already visited, so it wouldn't follow very well that you'd likely have searched that spot and just didn't see it. Then again, technically the game is so potentially non-linear that's true of nearly any place (you can even skip Madame Eva entirely and get a fortune somewhere else, much later - giving you a higher chance of having already gone through a place where something now exists). I think it was a potential spot from the 3.5 version too, so there's that. Maybe they just didn't like the idea of another "easy" location? (As opposed to the half-dozen crypts you might have to slog through.)</p><p></p><p>(Still, this book is WILDLY better edited than the 3.5 version - yeeeesh. That book was full of so many errors and mistakes there were huge lists of corrections going around - not to mention it had no ending.)</p><p></p><p>Personally I cut all the Amber Temple locations - physically removing the cards from the deck so they wouldn't get picked - and then just put one of them back and made a note that it was the undercroft. There are other ways to handle it as well if you want to include it.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6889400, member: 9789"] Quick oddity: the church in Barovia has an undercroft which has a "fortunes of Ravenloft" location - but there is no actual fortune for this location! I can see why they might cut it - it's a place where there's a very good chance you will have already visited, so it wouldn't follow very well that you'd likely have searched that spot and just didn't see it. Then again, technically the game is so potentially non-linear that's true of nearly any place (you can even skip Madame Eva entirely and get a fortune somewhere else, much later - giving you a higher chance of having already gone through a place where something now exists). I think it was a potential spot from the 3.5 version too, so there's that. Maybe they just didn't like the idea of another "easy" location? (As opposed to the half-dozen crypts you might have to slog through.) (Still, this book is WILDLY better edited than the 3.5 version - yeeeesh. That book was full of so many errors and mistakes there were huge lists of corrections going around - not to mention it had no ending.) Personally I cut all the Amber Temple locations - physically removing the cards from the deck so they wouldn't get picked - and then just put one of them back and made a note that it was the undercroft. There are other ways to handle it as well if you want to include it. [/QUOTE]
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