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Curse of Strahd (spoilers): PC wants to be a werewolf
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<blockquote data-quote="hastur_nz" data-source="post: 7019038" data-attributes="member: 40592"><p>I like how Chris Perkins handled this towards the end of the Curse of Strahd sessions in "Dice, Camera, Action". Basically, the were-wolf part(s) were handled "off camera", i.e. the PC's woke up after a long rest, and found various signs of werewolf activity including a missing (dead?) child. No-one, not even the werewolf-PC, knew if it was them that killed an innocent child, until they did some investigations etc. As it turned out, in that game the werewolf-Paladin didn't kill the child, but it was a fun story thread that lead to everyone having a think about if being a werewolf was really a good idea. </p><p></p><p>For your game, something similar could work well - anything the werewolf does happens "off camera", and the PC's will have to deal with whatever evil might have come about from that, as well as the knock-on effects. At some stage, your players will, most likely, have to deal with it, or accept the fact that (eventually) Strahd will get an ally - because, let's face it, an evil PC makes for a great new addition to "team Strahd".</p><p></p><p>In my game, a PC certainly did become an ally of Strahd's, via different means (too many vestiges fro the Amber Temple) - it's a valid outcome that a PC gets seduced by Evil, but be prepared for that player to change sides and try to kill the others (ideally during a climactic encounter with Strahd), or you take their PC on as as NPC - whatever works best for your players.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7019038, member: 40592"] I like how Chris Perkins handled this towards the end of the Curse of Strahd sessions in "Dice, Camera, Action". Basically, the were-wolf part(s) were handled "off camera", i.e. the PC's woke up after a long rest, and found various signs of werewolf activity including a missing (dead?) child. No-one, not even the werewolf-PC, knew if it was them that killed an innocent child, until they did some investigations etc. As it turned out, in that game the werewolf-Paladin didn't kill the child, but it was a fun story thread that lead to everyone having a think about if being a werewolf was really a good idea. For your game, something similar could work well - anything the werewolf does happens "off camera", and the PC's will have to deal with whatever evil might have come about from that, as well as the knock-on effects. At some stage, your players will, most likely, have to deal with it, or accept the fact that (eventually) Strahd will get an ally - because, let's face it, an evil PC makes for a great new addition to "team Strahd". In my game, a PC certainly did become an ally of Strahd's, via different means (too many vestiges fro the Amber Temple) - it's a valid outcome that a PC gets seduced by Evil, but be prepared for that player to change sides and try to kill the others (ideally during a climactic encounter with Strahd), or you take their PC on as as NPC - whatever works best for your players. [/QUOTE]
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Curse of Strahd (spoilers): PC wants to be a werewolf
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