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Curse of Strahd (spoilers): PC wants to be a werewolf
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<blockquote data-quote="77IM" data-source="post: 7019170" data-attributes="member: 12377"><p>For the RP side, how much do you use Inspiration and/or XP awards as carrots? I'd lean heavily on making sure this character only gets those extra rewards for doing wolfish things.</p><p></p><p>You could track "wolf points" for this character. When they do wolfish things (like, chaotic evil werewolf things) they get points. Civilized things (like shifting back into human form instead of eating your tasty allies) loses you points. Werewolf abilities unlock at certain point thresholds. This is a mechanical representation of "embracing the curse." It also lets you dole out the more powerful abilities more slowly (e.g. maybe at some point they become merely resistant to non-silver damage, and then later become immune).</p><p></p><p>Another option could be to impose some sort of frenzy rule when shifted: if the PC doesn't attack either the nearest creature or the latest creature to have attacked them (PC's choice) then they must make a Wisdom save or else temporarily fall under the DM's control. (This is a liberal interpretation of that line about becoming an NPC at the DM's discretion: basically you don't make them an NPC permanently, just when you feel like it.) During the nights of the full moon, shifting is automatic, so it's going to be non-stop carnage. So the werewolf has a decent chance of turning on the party if they're not careful about where and when they shapeshift. The group will have to decide how they are going to handle that.</p><p></p><p>Finally, I'd think long and hard about what lycanthropy represents, thematically, and why it's a curse. It seems to me that it's about savagery; about being unable to control your bestial rage and, ultimately, making very bad decisions because of it. If the vampire represents the abuser who might strike you, the werewolf represents the fear that you yourself might strike another. That you're just an animal, with anger-management issues, and poor impulse control. So to make this theme drive home for the player, I feel that some loss of control is warranted. However, you may feel that lycanthropy represents something very different for you and for this player. Let that guide your RP.</p></blockquote><p></p>
[QUOTE="77IM, post: 7019170, member: 12377"] For the RP side, how much do you use Inspiration and/or XP awards as carrots? I'd lean heavily on making sure this character only gets those extra rewards for doing wolfish things. You could track "wolf points" for this character. When they do wolfish things (like, chaotic evil werewolf things) they get points. Civilized things (like shifting back into human form instead of eating your tasty allies) loses you points. Werewolf abilities unlock at certain point thresholds. This is a mechanical representation of "embracing the curse." It also lets you dole out the more powerful abilities more slowly (e.g. maybe at some point they become merely resistant to non-silver damage, and then later become immune). Another option could be to impose some sort of frenzy rule when shifted: if the PC doesn't attack either the nearest creature or the latest creature to have attacked them (PC's choice) then they must make a Wisdom save or else temporarily fall under the DM's control. (This is a liberal interpretation of that line about becoming an NPC at the DM's discretion: basically you don't make them an NPC permanently, just when you feel like it.) During the nights of the full moon, shifting is automatic, so it's going to be non-stop carnage. So the werewolf has a decent chance of turning on the party if they're not careful about where and when they shapeshift. The group will have to decide how they are going to handle that. Finally, I'd think long and hard about what lycanthropy represents, thematically, and why it's a curse. It seems to me that it's about savagery; about being unable to control your bestial rage and, ultimately, making very bad decisions because of it. If the vampire represents the abuser who might strike you, the werewolf represents the fear that you yourself might strike another. That you're just an animal, with anger-management issues, and poor impulse control. So to make this theme drive home for the player, I feel that some loss of control is warranted. However, you may feel that lycanthropy represents something very different for you and for this player. Let that guide your RP. [/QUOTE]
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Curse of Strahd (spoilers): PC wants to be a werewolf
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