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Curse of Strahd (spoilers): PC wants to be a werewolf
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<blockquote data-quote="Fanaelialae" data-source="post: 7021006" data-attributes="member: 53980"><p>This is what I use:</p><p></p><p></p><p>Moon Rage</p><p>Until you fully master your curse, you suffer Moon Rage. When angered, particularly during a full moon, you risk losing control of yourself. If significantly angered, you must make a Wis save against a DC of 5. If a hostile creature damages you, the DC equals half the damage dealt. During the full moon the save is made with disadvantage, while conversely during the new moon you have advantage.</p><p></p><p>If you fail the save you transform into your hybrid form and go berserk. While berserk, you must use your action each round to attack the nearest creature with your hybrid form’s natural attacks. (If multiple creatures are the nearest, the target is determined randomly.) If you drop your target, you move on to the next nearest creature and attack them. You continue to berserk until you start your turn with no creatures within 60 ft of you that you can see or hear.</p><p></p><p>When Moon Rage ends, you may choose to remain in Hybrid form or use an action to revert to your humanoid form (or assume animal form, if you’ve attained that ability). However, until you gain the ability to assume Hybrid form at will, you have disadvantage against saves to resist entering Moon Rage while in Hybrid form (you do NOT suffer the same penalty when saving to exit Moon Rage).</p><p></p><p></p><p>However, I have an entire level progression for lycanthropes (when first infected you become a level zero lycanthrope with minimal benefits and lots of drawbacks, but if you multiclass as a lycanthrope you can slowly learn to master the beast). I also give PC lycanthropes vulnerability to silver and lots of hit dice per lycanthrope level because I don't like the idea of player characters with weapon immunity (in fiction it is because the curse manifests differently for those who struggle to master it than for those who submit to it).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7021006, member: 53980"] This is what I use: Moon Rage Until you fully master your curse, you suffer Moon Rage. When angered, particularly during a full moon, you risk losing control of yourself. If significantly angered, you must make a Wis save against a DC of 5. If a hostile creature damages you, the DC equals half the damage dealt. During the full moon the save is made with disadvantage, while conversely during the new moon you have advantage. If you fail the save you transform into your hybrid form and go berserk. While berserk, you must use your action each round to attack the nearest creature with your hybrid form’s natural attacks. (If multiple creatures are the nearest, the target is determined randomly.) If you drop your target, you move on to the next nearest creature and attack them. You continue to berserk until you start your turn with no creatures within 60 ft of you that you can see or hear. When Moon Rage ends, you may choose to remain in Hybrid form or use an action to revert to your humanoid form (or assume animal form, if you’ve attained that ability). However, until you gain the ability to assume Hybrid form at will, you have disadvantage against saves to resist entering Moon Rage while in Hybrid form (you do NOT suffer the same penalty when saving to exit Moon Rage). However, I have an entire level progression for lycanthropes (when first infected you become a level zero lycanthrope with minimal benefits and lots of drawbacks, but if you multiclass as a lycanthrope you can slowly learn to master the beast). I also give PC lycanthropes vulnerability to silver and lots of hit dice per lycanthrope level because I don't like the idea of player characters with weapon immunity (in fiction it is because the curse manifests differently for those who struggle to master it than for those who submit to it). [/QUOTE]
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Curse of Strahd (spoilers): PC wants to be a werewolf
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