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Curse of Strahd story 1
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<blockquote data-quote="ManBagel" data-source="post: 7990780" data-attributes="member: 7022714"><p>My character was fighting in a war and lost his arm. While bleeding out, Terrian The King of Wolves and Earth, offered me the pact under one condition. Kill Strahd and bury those you kill. When a wolf is buried they go to his domain, like a wolf heaven. Those that do wrong his children torture them until the end of days.</p><p></p><p>That was how my characters pact was forged and how my character went to Strahd’s domain. We went to the winery and went to the cellar. There was someone that ran across the room to try and hide. My first reaction was to cast Eldritch Blast. Nat 20. So we have a houserule for Eldritch Blast being you have to flavor it to your patron. Mine would create earth spikes from the ground and stab at my target. I stabbed this 8 year old girl in the legs with them. I had the spikes sink into the floor and the Celestial Warlock and Druid both cast Cure Wounds to heal the legs. So we asked the girl what she was doing here. We fought bandits earlier when we were going over to the winery. Here’s the problem. Those bandits were her father and her uncles. She now has no family. The horrible thing is the terms of my pact. I have to bury those I kill and they leave and go to my patrons domain. These bandits would kill those that would come near them. So they were being torn to shreds by wolves in my patrons domain. I ended up getting there souls free with a bit persuasion. Now we have a 8 year old girl with us. She likes the Druid and Warlock, is on good terms with are monk, loves the Werebear Wizard since in the werebear form he’s just a giant teddy bear. She is afraid of my character since they talk to a bag of sand, wears a strange mask and is constantly mumbling and making symbols with his hands. He’s insane and afraid of what moves in the shadows. I forgot he also is a tiefling with a horn missing a tip. God the good DMs make you think about the fact that you are killing people, not nobodies. The players have different options in what to do with her. The warlock wants to teach her magic, the druid wants to get her adopted and so on. I think my character is going to get a level of Grave Cleric so they can cast Spare The Dying at a range so he doesn’t have to kill. Any thoughts of what we could teach her or how to make sure she doesn’t get killed?</p></blockquote><p></p>
[QUOTE="ManBagel, post: 7990780, member: 7022714"] My character was fighting in a war and lost his arm. While bleeding out, Terrian The King of Wolves and Earth, offered me the pact under one condition. Kill Strahd and bury those you kill. When a wolf is buried they go to his domain, like a wolf heaven. Those that do wrong his children torture them until the end of days. That was how my characters pact was forged and how my character went to Strahd’s domain. We went to the winery and went to the cellar. There was someone that ran across the room to try and hide. My first reaction was to cast Eldritch Blast. Nat 20. So we have a houserule for Eldritch Blast being you have to flavor it to your patron. Mine would create earth spikes from the ground and stab at my target. I stabbed this 8 year old girl in the legs with them. I had the spikes sink into the floor and the Celestial Warlock and Druid both cast Cure Wounds to heal the legs. So we asked the girl what she was doing here. We fought bandits earlier when we were going over to the winery. Here’s the problem. Those bandits were her father and her uncles. She now has no family. The horrible thing is the terms of my pact. I have to bury those I kill and they leave and go to my patrons domain. These bandits would kill those that would come near them. So they were being torn to shreds by wolves in my patrons domain. I ended up getting there souls free with a bit persuasion. Now we have a 8 year old girl with us. She likes the Druid and Warlock, is on good terms with are monk, loves the Werebear Wizard since in the werebear form he’s just a giant teddy bear. She is afraid of my character since they talk to a bag of sand, wears a strange mask and is constantly mumbling and making symbols with his hands. He’s insane and afraid of what moves in the shadows. I forgot he also is a tiefling with a horn missing a tip. God the good DMs make you think about the fact that you are killing people, not nobodies. The players have different options in what to do with her. The warlock wants to teach her magic, the druid wants to get her adopted and so on. I think my character is going to get a level of Grave Cleric so they can cast Spare The Dying at a range so he doesn’t have to kill. Any thoughts of what we could teach her or how to make sure she doesn’t get killed? [/QUOTE]
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