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Curse of Strahd - What am I missing? (Possible spoilers?)
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<blockquote data-quote="Charlaquin" data-source="post: 8024817" data-attributes="member: 6779196"><p>I think the writers assume DMs will throw in clues here and there that attentive players might pick up on. This is a useful technique and I use it all the time. The problem is, if the adventure doesn’t say to do it, a lot of DMs won’t. A related phenomenon is how many adventures have intentional loose ends for the DM to come up with their own solutions to, but then neglect to explain that the DM is meant to fill those blanks in themselves. Look at the third Wizard of Wines gem for an example.</p><p></p><p>I think the folks who write these adventures take for granted a certain degree of initiative on the part of the DMs to personalize their games, but then they’re never actually explicit about it in the adventures themselves. That’s why I recommenced DMs who want to run curse of Strahd watch Chris Perkins do it. Seeing how much he goes “off script” on an adventure he wrote is I think a really informative experience, to show DMs that they are expected to make changes to the adventures, even if they’re never actually told that it’s expected of them.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8024817, member: 6779196"] I think the writers assume DMs will throw in clues here and there that attentive players might pick up on. This is a useful technique and I use it all the time. The problem is, if the adventure doesn’t say to do it, a lot of DMs won’t. A related phenomenon is how many adventures have intentional loose ends for the DM to come up with their own solutions to, but then neglect to explain that the DM is meant to fill those blanks in themselves. Look at the third Wizard of Wines gem for an example. I think the folks who write these adventures take for granted a certain degree of initiative on the part of the DMs to personalize their games, but then they’re never actually explicit about it in the adventures themselves. That’s why I recommenced DMs who want to run curse of Strahd watch Chris Perkins do it. Seeing how much he goes “off script” on an adventure he wrote is I think a really informative experience, to show DMs that they are expected to make changes to the adventures, even if they’re never actually told that it’s expected of them. [/QUOTE]
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Curse of Strahd - What am I missing? (Possible spoilers?)
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