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<blockquote data-quote="ThoughtBubble" data-source="post: 1436993" data-attributes="member: 9723"><p>I'm glad you asked actually. Because this gets into the point I was trying to get across. See, regardless of the intimidate roll the captian can be scared. I'm scared of spiders, sometimes I muster up the courage to hit them with a shoe, other times I run out of the room and watch TV for an hour. When I hit them with a shoe, I'm still scared though. </p><p></p><p>Lets assume that the captian does believe the assassin's intent and ability to kill him. On a failed intimidate roll (on the part of the assassin) the guard doesn't comply. Likely, he draws his sword and shouts for the rest of the house guard, dieing nobly but bringing down justice on the killer. On a successful intimidate roll, the captian's will falters, and he just can't get himself to cross the assassin. The fact that the captian isn't likely to do so would be represented by a high DC.</p><p></p><p>PC's are, if I recall correctly, immune to the effects of intimidate. And, to use your analogy, put the player as the assassin. Say they rolled a ridiculously high intimidate check. How would your player feel if the guard didn't comply?</p><p></p><p></p><p></p><p></p><p>After looking up the 3.5 version of the skill I have to agree. I much prefer the 3.0 printing, where it was "typically 10+the target's Hit Dice."</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1436993, member: 9723"] I'm glad you asked actually. Because this gets into the point I was trying to get across. See, regardless of the intimidate roll the captian can be scared. I'm scared of spiders, sometimes I muster up the courage to hit them with a shoe, other times I run out of the room and watch TV for an hour. When I hit them with a shoe, I'm still scared though. Lets assume that the captian does believe the assassin's intent and ability to kill him. On a failed intimidate roll (on the part of the assassin) the guard doesn't comply. Likely, he draws his sword and shouts for the rest of the house guard, dieing nobly but bringing down justice on the killer. On a successful intimidate roll, the captian's will falters, and he just can't get himself to cross the assassin. The fact that the captian isn't likely to do so would be represented by a high DC. PC's are, if I recall correctly, immune to the effects of intimidate. And, to use your analogy, put the player as the assassin. Say they rolled a ridiculously high intimidate check. How would your player feel if the guard didn't comply? After looking up the 3.5 version of the skill I have to agree. I much prefer the 3.0 printing, where it was "typically 10+the target's Hit Dice." [/QUOTE]
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