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Curse that charisma!
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<blockquote data-quote="Parlan" data-source="post: 1437606" data-attributes="member: 16808"><p>It sounds like you want to use the Intim rules to punish the assassin for getting discovered. </p><p></p><p>I don t see the connection though. Yeah, the Assassin screwed up somehow and got caught by the Captain. So he s trying to fix the situation by applying another skill. This sort of thinking should be rewarded in my book. </p><p></p><p>In any case, I don t see why that should influence the Intim outcome. If the Assassin makes the Intimidate check, he should be able to control (ie give simple orders to) the Captain of the Guards for a couple of rounds or so. Otherwise, what good is investing in the skill?</p><p></p><p>If you think the DC is too easily beaten, then slap on a +2 situational bonus for the Captain’s “devotion to duty”. If you think this particular Captain is REALLY hardened to this kind of thing, then give him another +2 bonus or a magic item.</p><p></p><p>If the PC STILL makes the check, then you should give him the benefits, he s just that good/lucky.</p><p></p><p>Saying that the PC will basically never be able to Intimidate the Captain seems unreasonably harsh.</p></blockquote><p></p>
[QUOTE="Parlan, post: 1437606, member: 16808"] It sounds like you want to use the Intim rules to punish the assassin for getting discovered. I don t see the connection though. Yeah, the Assassin screwed up somehow and got caught by the Captain. So he s trying to fix the situation by applying another skill. This sort of thinking should be rewarded in my book. In any case, I don t see why that should influence the Intim outcome. If the Assassin makes the Intimidate check, he should be able to control (ie give simple orders to) the Captain of the Guards for a couple of rounds or so. Otherwise, what good is investing in the skill? If you think the DC is too easily beaten, then slap on a +2 situational bonus for the Captain’s “devotion to duty”. If you think this particular Captain is REALLY hardened to this kind of thing, then give him another +2 bonus or a magic item. If the PC STILL makes the check, then you should give him the benefits, he s just that good/lucky. Saying that the PC will basically never be able to Intimidate the Captain seems unreasonably harsh. [/QUOTE]
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