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<blockquote data-quote="anest1s" data-source="post: 5582643" data-attributes="member: 94230"><p>Well I was thinking....why not? Everyone who has a cool idea about something cursed, post it!</p><p></p><p><u><strong>Zethros, the Soul Harverster </strong></u></p><p><em></em></p><p><em>This Greatswords blade is made from a strange metal, black in color and cold at touch. The air around it freezes, forming a very thin layer of white mist. Sometimes through the fine mist you think that you see white figures moving within the darkness of the blade. </em></p><p></p><p>Trying to become a Lich, the evil Warrior-Wizard Zethros bound his soul to this Greatsword. Then, before completing the ritual he enchanted the weapon with necromantic energy, and tied it to the negative energy plane, thinking that the more powerful it would be the less likely to be destroyed. After completing the ritual however, the magic didn't work as intended and his soul is was bound in the Greatsword. </p><p></p><p>The Soul Harvester functions as a +3 Enervating Ghost Touch Greatsword, except that it collects the souls of every creature it slays. It can contain up to 100 souls at a given moment. </p><p></p><p>When 100 souls are collected Zethros can attempt to walk again on the material plane, once more. However he can attempt this only after he is attuned to the wielder (which takes 10 days), only on a moonless night, and only when the weapon isn't sheathed. (The weapon has no sheath accompanying it though) If the sword somehow goes into the negative plain, every condition is considered met, except for last one.</p><p></p><p>When these conditions are met Zethos can cause the sword to shake violently each round, until it falls to ground (Strength check to hold it). When no one holds it, a hand materializes from the blade of the Greatsword, and reaches for the pommel. The next round after it falls to the ground, a dark and shadowish figure looking like the attuned wielder, is ready for battle. </p><p></p><p>Out of the sword comes a Ghost version of the attuned wielder. Apply the ghost template to the base creature, to see what it is. The first round after the ghost manifests, it tries to use its <em>Malevolence ability. </em>If it succeeds then the soul of the victim is bound to the Greatsword. If not then it starts attacking using the Greatsword. The ghost can't use the <em>Malevolence ability </em>on anyone else though. In battle, Zethos will probably expect what tactics the PCs will use to defeat it, and this only makes the battle harder. If the weilder is slain, Zethos automatically gets in his body and the soul of the victim in the sword. The body is treated like having the hitpoints of the ghost in this case. If Zethos fails to get his wielders body that night, he looses 3 souls for each hd of the wielder.</p><p></p><p>After Zethos gets his new body, he can use with its full ability. He is tied to it for 100 days, and after them he returns to the Greatsword. If he dies before that, he returns to life with the same body after 1d10 days pass. He is not beyond bargaining for the return of the soul of the dead PC. In fact if he knows that the PCs care for each other he will request some kind of exceptionally evil act from them, and he will try to convience them that he (Zethos, not the PC) will be freed if they do it (just to make sure that they wont try to destroy the weapon, should he fail to collect 100 souls in time). Other than that, Zethos will spend most of his 100 days slaying as many people as possible, filling the sword with souls. If he gets 100 souls, he has 100 more days to collect 100 more etc, etc.</p><p></p><p>In the special occasion that Zethos wielder is some kind of Wizard, he will bargain with him after he traps his soul. He offers to let him go, if he manages to give him a permanent body. If the Wizard accepts then half of his soul remains in the sword, and he returns to life. Wizards wielding Greatswords remind him of himself, and they are the only ones which Zethos may trust enough.</p><p></p><p>_</p><p></p><p>So any thoughts on this one? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Looks dangerous to me...a character will have to fight a stronger version of himself when he is most vanurable, only he will be unarmed and his stronger version will be armed. And the stronger version probably knows him well.</p></blockquote><p></p>
[QUOTE="anest1s, post: 5582643, member: 94230"] Well I was thinking....why not? Everyone who has a cool idea about something cursed, post it! [U][B]Zethros, the Soul Harverster [/B][/U] [I] This Greatswords blade is made from a strange metal, black in color and cold at touch. The air around it freezes, forming a very thin layer of white mist. Sometimes through the fine mist you think that you see white figures moving within the darkness of the blade. [/I] Trying to become a Lich, the evil Warrior-Wizard Zethros bound his soul to this Greatsword. Then, before completing the ritual he enchanted the weapon with necromantic energy, and tied it to the negative energy plane, thinking that the more powerful it would be the less likely to be destroyed. After completing the ritual however, the magic didn't work as intended and his soul is was bound in the Greatsword. The Soul Harvester functions as a +3 Enervating Ghost Touch Greatsword, except that it collects the souls of every creature it slays. It can contain up to 100 souls at a given moment. When 100 souls are collected Zethros can attempt to walk again on the material plane, once more. However he can attempt this only after he is attuned to the wielder (which takes 10 days), only on a moonless night, and only when the weapon isn't sheathed. (The weapon has no sheath accompanying it though) If the sword somehow goes into the negative plain, every condition is considered met, except for last one. When these conditions are met Zethos can cause the sword to shake violently each round, until it falls to ground (Strength check to hold it). When no one holds it, a hand materializes from the blade of the Greatsword, and reaches for the pommel. The next round after it falls to the ground, a dark and shadowish figure looking like the attuned wielder, is ready for battle. Out of the sword comes a Ghost version of the attuned wielder. Apply the ghost template to the base creature, to see what it is. The first round after the ghost manifests, it tries to use its [I]Malevolence ability. [/I]If it succeeds then the soul of the victim is bound to the Greatsword. If not then it starts attacking using the Greatsword. The ghost can't use the [I]Malevolence ability [/I]on anyone else though. In battle, Zethos will probably expect what tactics the PCs will use to defeat it, and this only makes the battle harder. If the weilder is slain, Zethos automatically gets in his body and the soul of the victim in the sword. The body is treated like having the hitpoints of the ghost in this case. If Zethos fails to get his wielders body that night, he looses 3 souls for each hd of the wielder. After Zethos gets his new body, he can use with its full ability. He is tied to it for 100 days, and after them he returns to the Greatsword. If he dies before that, he returns to life with the same body after 1d10 days pass. He is not beyond bargaining for the return of the soul of the dead PC. In fact if he knows that the PCs care for each other he will request some kind of exceptionally evil act from them, and he will try to convience them that he (Zethos, not the PC) will be freed if they do it (just to make sure that they wont try to destroy the weapon, should he fail to collect 100 souls in time). Other than that, Zethos will spend most of his 100 days slaying as many people as possible, filling the sword with souls. If he gets 100 souls, he has 100 more days to collect 100 more etc, etc. In the special occasion that Zethos wielder is some kind of Wizard, he will bargain with him after he traps his soul. He offers to let him go, if he manages to give him a permanent body. If the Wizard accepts then half of his soul remains in the sword, and he returns to life. Wizards wielding Greatswords remind him of himself, and they are the only ones which Zethos may trust enough. _ So any thoughts on this one? :p Looks dangerous to me...a character will have to fight a stronger version of himself when he is most vanurable, only he will be unarmed and his stronger version will be armed. And the stronger version probably knows him well. [/QUOTE]
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