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<blockquote data-quote="Ravilah" data-source="post: 5583630" data-attributes="member: 19724"><p>Sounds like an artifact to build a whole campaign around.</p><p></p><p>In one of my favorite campaigns, I included an intelligent great ax which called itself Envoy (though it never used its real name). It purported to be a dwarven ax whose maker designed it to help mediate peace between Elves and Dwarves. It was +3 keen weapon and had some other nice extra abilities (including a telepathic link to the wielder). It also had a Bluff bonus of +15.</p><p></p><p>But...it was actually designed by a follower of Vecna who hated dwarves. The ax would Detect Thoughts of its new owner and profess to be whatever seemed most appealing to him/her. Then it would wait (and wait) for exactly the right moment. In the middle of the owner's most desperate battle, when their wounds were already great, Envoy would cast Hold Monster on them (if the owner had wielded Envoy for more than a year, there was no save). As they stand there helpless, Envoy would whisper the truth into the owner's mind, just as their foe mowed them down. </p><p></p><p>I used Envoy to fulfill a prophecy on a PC which said that someone they trusted would betray them to their death. They spent a year suspecting everyone in the party. It never dawned on him to doubt the ax.</p></blockquote><p></p>
[QUOTE="Ravilah, post: 5583630, member: 19724"] Sounds like an artifact to build a whole campaign around. In one of my favorite campaigns, I included an intelligent great ax which called itself Envoy (though it never used its real name). It purported to be a dwarven ax whose maker designed it to help mediate peace between Elves and Dwarves. It was +3 keen weapon and had some other nice extra abilities (including a telepathic link to the wielder). It also had a Bluff bonus of +15. But...it was actually designed by a follower of Vecna who hated dwarves. The ax would Detect Thoughts of its new owner and profess to be whatever seemed most appealing to him/her. Then it would wait (and wait) for exactly the right moment. In the middle of the owner's most desperate battle, when their wounds were already great, Envoy would cast Hold Monster on them (if the owner had wielded Envoy for more than a year, there was no save). As they stand there helpless, Envoy would whisper the truth into the owner's mind, just as their foe mowed them down. I used Envoy to fulfill a prophecy on a PC which said that someone they trusted would betray them to their death. They spent a year suspecting everyone in the party. It never dawned on him to doubt the ax. [/QUOTE]
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