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<blockquote data-quote="marcielle" data-source="post: 5586470" data-attributes="member: 6672328"><p>Spite.</p><p></p><p>At dawn, anyone holding the sword designates a type of creature with a mental action. The weapon gains the bane property for that creature. Selecting the same creature a 4th time causes the bane bonus to double. At 6 times the bonus triples (from original). The times do not need to be consecutive. </p><p></p><p>Basically, this weapon gives a cumulatively bigger bonus everytime you use it against a specific type of creature.</p><p></p><p>However, unbeknownst to the player, the bane ability comes with a seething hatred for the type of creature. After 8 uses on the same creature type, the wielder becomes compelled to attack the type of creature on sight no matter what. He must rush the creature the second they see one unless they suceed on a ( very high) Will save. On the 10th time and onwards, he must actively seek out the type of creature and keep killing until they are physically incapable of continuing. No save allowed. Even then, after a good rest, the wielder must continue searching out and killing creatures of the specified type. Only by forcibly removing the sword (the wielder will not willingly part with it) or by somehow suppressing the sword enchantments (eg. an antimagic field) can the wielder be brought back to his senses. Letting go of the sword does not reset the count.</p></blockquote><p></p>
[QUOTE="marcielle, post: 5586470, member: 6672328"] Spite. At dawn, anyone holding the sword designates a type of creature with a mental action. The weapon gains the bane property for that creature. Selecting the same creature a 4th time causes the bane bonus to double. At 6 times the bonus triples (from original). The times do not need to be consecutive. Basically, this weapon gives a cumulatively bigger bonus everytime you use it against a specific type of creature. However, unbeknownst to the player, the bane ability comes with a seething hatred for the type of creature. After 8 uses on the same creature type, the wielder becomes compelled to attack the type of creature on sight no matter what. He must rush the creature the second they see one unless they suceed on a ( very high) Will save. On the 10th time and onwards, he must actively seek out the type of creature and keep killing until they are physically incapable of continuing. No save allowed. Even then, after a good rest, the wielder must continue searching out and killing creatures of the specified type. Only by forcibly removing the sword (the wielder will not willingly part with it) or by somehow suppressing the sword enchantments (eg. an antimagic field) can the wielder be brought back to his senses. Letting go of the sword does not reset the count. [/QUOTE]
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