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*Pathfinder & Starfinder
Cursed Item: Executioner's Axe
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<blockquote data-quote="AuraSeer" data-source="post: 1318364" data-attributes="member: 1331"><p>This isn't a curse, it's a security system. Whoever the Executioner is, he should pay extra for the weapon, because it's not liable to be stolen or used against him. Since the power is deadly, and impossible to completely avoid, I'd call it at least a 50% hike in construction cost, but not sale value.</p><p></p><p>That is, for purposes of constructing the weapon and calculating character wealth, act as if the total market price is 108,000 (plus the cost of the masterwork weapon). But if somebody kills the Executioner and loots his body, the axe is worth nothing to an arms merchant, because it's so dangerous to the wielder.</p><p></p><p>In order to make it playable at all though, I would change the effect of the curse. A DC 35 Reflex save is practically impossible for most characters, so you may as well not allow a save at all. That is, to put it bluntly, unfair and rather dumb.</p><p></p><p>Instead I would require the axe to make an attack roll to confirm its "critical" on the wielder. This would be a roll using only the axe's +1 enhancement bonus, not the wielder's BAB or other bonuses. If the confirmation roll is a hit, the wielder is subject to the vorpal effect; otherwise, he takes normal damage as if hit by the axe.</p><p></p><p></p><p>Remove the whole "feel the axe pulse with power" sentence. Second-person narrative does not fit in item descriptions.</p><p></p><p>Clarify what you mean in the sentence about the proficiency requirement. If the weapon requires an EWP it's not a greataxe, so you must specify what kind of axe it is. (If it <strong>is</strong> a greataxe, take out the EWP stuff altogether.) Also, shorten or remove the explication of the nonproficiency penalty; that's a general rule, and individual descriptions need not set it out in detail.</p><p></p><p>You have two description sentences, the ones beginning with "This uniquely crafted weapon... " and "This custom Greataxe..." Remove one of the sentences, or combine them.</p><p></p><p>Cut the entire sentence starting with "This +1 weapon"; it's overly verbose, and everyone knows what the <em>vorpal</em> ability does. Put that information succinctly into your descriptive sentence, e.g., "This uniquely crafted <em>+1 vorpal greataxe</em>..."</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1318364, member: 1331"] This isn't a curse, it's a security system. Whoever the Executioner is, he should pay extra for the weapon, because it's not liable to be stolen or used against him. Since the power is deadly, and impossible to completely avoid, I'd call it at least a 50% hike in construction cost, but not sale value. That is, for purposes of constructing the weapon and calculating character wealth, act as if the total market price is 108,000 (plus the cost of the masterwork weapon). But if somebody kills the Executioner and loots his body, the axe is worth nothing to an arms merchant, because it's so dangerous to the wielder. In order to make it playable at all though, I would change the effect of the curse. A DC 35 Reflex save is practically impossible for most characters, so you may as well not allow a save at all. That is, to put it bluntly, unfair and rather dumb. Instead I would require the axe to make an attack roll to confirm its "critical" on the wielder. This would be a roll using only the axe's +1 enhancement bonus, not the wielder's BAB or other bonuses. If the confirmation roll is a hit, the wielder is subject to the vorpal effect; otherwise, he takes normal damage as if hit by the axe. Remove the whole "feel the axe pulse with power" sentence. Second-person narrative does not fit in item descriptions. Clarify what you mean in the sentence about the proficiency requirement. If the weapon requires an EWP it's not a greataxe, so you must specify what kind of axe it is. (If it [b]is[/b] a greataxe, take out the EWP stuff altogether.) Also, shorten or remove the explication of the nonproficiency penalty; that's a general rule, and individual descriptions need not set it out in detail. You have two description sentences, the ones beginning with "This uniquely crafted weapon... " and "This custom Greataxe..." Remove one of the sentences, or combine them. Cut the entire sentence starting with "This +1 weapon"; it's overly verbose, and everyone knows what the [i]vorpal[/i] ability does. Put that information succinctly into your descriptive sentence, e.g., "This uniquely crafted [i]+1 vorpal greataxe[/i]..." [/QUOTE]
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Cursed Item: Executioner's Axe
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