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*Pathfinder & Starfinder
Cursed Item: Executioner's Axe
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<blockquote data-quote="Endur" data-source="post: 1318749" data-attributes="member: 3346"><p>I'm familiar with the Executioner and his axe. I think the proposed rules are a good way to implement the character. Some more comments.</p><p></p><p></p><p></p><p>I agree that it is a security system. I'm not sure that the price should be higher. Intelligent/Holy/ Unholy/Lawful/Chaotic weapons also have a security system in that characters with opposing alignments take negative levels when wielding a weapon, but we don't charge extra for that ability.</p><p></p><p></p><p></p><p>Completely disagree that the axe is worth nothing to an arms merchant. The axe will be worth quite a lot to an axe merchant. Follow the chart in the DMG for price for cursed weapons. The closest example is the "Spear +2, Cursed Backbiter". A normal +2 spear costs 8300 gp, the cursed spear costs 7500 gp. So I would say a 10% discount in market price. Rolling a 1 is worse for the Axe than the Spear, so a discount of more than 10% would make sense. Maybe 50,000 gold pieces is the market value of the Executioner's Axe. </p><p></p><p></p><p></p><p>The DC 35 reflex save has nothing to do with "playability" and everything to do with story. Only someone with divine speed or super-speed or incredible evasion will avoid the Axe. I like the DC 35 reflex save as appropriate.</p><p></p><p>[</p><p></p><p>I agree that you should clarify. Example sentence: This axe requires the EWP feat to be used effectively. For game purposes (damage, etc.), treat the Executioner's Axe as a Great Axe.</p></blockquote><p></p>
[QUOTE="Endur, post: 1318749, member: 3346"] I'm familiar with the Executioner and his axe. I think the proposed rules are a good way to implement the character. Some more comments. I agree that it is a security system. I'm not sure that the price should be higher. Intelligent/Holy/ Unholy/Lawful/Chaotic weapons also have a security system in that characters with opposing alignments take negative levels when wielding a weapon, but we don't charge extra for that ability. Completely disagree that the axe is worth nothing to an arms merchant. The axe will be worth quite a lot to an axe merchant. Follow the chart in the DMG for price for cursed weapons. The closest example is the "Spear +2, Cursed Backbiter". A normal +2 spear costs 8300 gp, the cursed spear costs 7500 gp. So I would say a 10% discount in market price. Rolling a 1 is worse for the Axe than the Spear, so a discount of more than 10% would make sense. Maybe 50,000 gold pieces is the market value of the Executioner's Axe. The DC 35 reflex save has nothing to do with "playability" and everything to do with story. Only someone with divine speed or super-speed or incredible evasion will avoid the Axe. I like the DC 35 reflex save as appropriate. [ I agree that you should clarify. Example sentence: This axe requires the EWP feat to be used effectively. For game purposes (damage, etc.), treat the Executioner's Axe as a Great Axe. [/QUOTE]
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Cursed Item: Executioner's Axe
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