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<blockquote data-quote="BoldItalic" data-source="post: 6815717" data-attributes="member: 6777052"><p>The weapon is +2 to hit but is cursed. The curse takes effect the first time the owner scores a hit in combat and lasts until the curse is lifted by magical means. The curse works like this:</p><p></p><p>The weapon has its own ability scores, which you generate by rolling 3d6 for each and working out the modifiers.</p><p></p><p>For the duration of the curse, at the <em>end</em> of each long rest, the weapon attempts to dominate its owner by rolling a Charisma check against its owner's Wisdom score. If it succeeds, its abilities completely replace the owner's until the <em>beginning</em> of the next long rest. This affects saving throws, skill checks, attack rolls, damage rolls, and everything else that relies on abilities or ability modifiers.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6815717, member: 6777052"] The weapon is +2 to hit but is cursed. The curse takes effect the first time the owner scores a hit in combat and lasts until the curse is lifted by magical means. The curse works like this: The weapon has its own ability scores, which you generate by rolling 3d6 for each and working out the modifiers. For the duration of the curse, at the [i]end[/i] of each long rest, the weapon attempts to dominate its owner by rolling a Charisma check against its owner's Wisdom score. If it succeeds, its abilities completely replace the owner's until the [i]beginning[/i] of the next long rest. This affects saving throws, skill checks, attack rolls, damage rolls, and everything else that relies on abilities or ability modifiers. [/QUOTE]
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