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Cursed Item post #2: Completely Different Effect
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<blockquote data-quote="ComradeGnull" data-source="post: 5987254" data-attributes="member: 6685694"><p>A sword that grants x-ray vision rather than a +3 bonus isn't really cursed; it's just a Sword of X-Ray Vision with a deceptive aura- inconvenient for a moment, but hardly something I would call a curse. Even if a Ring of X-Ray Vision appears to be a Cape of Feather Fall until it is actually used in a fall of more than 10', that's not a curse, that's just a Ring of X-ray Vision that does 1d6 damage one time before becoming a regular ring of X-ray vision for the rest of the campaign.</p><p></p><p>I would tend towards making the 'completely different effect' for a random cursed item something useless or detrimental- a ring of X-ray vision that shows everyone that you look at as an Orc, or a +3 Sword that functions as a -1 Dagger. Otherwise it isn't a cursed item- it's just a normal item with a deceptive aura.</p><p></p><p>As to players making them- I wouldn't allow players to intentionally make cursed items- they are supposed to result from accidents, and accidents are very hard to reproduce. This kind of goes back to the 'buying off bonuses with flaws' from the other thread. A sword of x-ray vision should be as hard to make, if not harder, than a ring of x-ray vision. Making it appear to have a +3 aura rather than it's real aura should require an investment of some additional illusion magic, rather than making it easier to use. If someone wants a sword that looks +3 but acts like a ring of x-ray vision, they aren't making a cursed item, they are just making a very complicated ring of x-ray vision.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5987254, member: 6685694"] A sword that grants x-ray vision rather than a +3 bonus isn't really cursed; it's just a Sword of X-Ray Vision with a deceptive aura- inconvenient for a moment, but hardly something I would call a curse. Even if a Ring of X-Ray Vision appears to be a Cape of Feather Fall until it is actually used in a fall of more than 10', that's not a curse, that's just a Ring of X-ray Vision that does 1d6 damage one time before becoming a regular ring of X-ray vision for the rest of the campaign. I would tend towards making the 'completely different effect' for a random cursed item something useless or detrimental- a ring of X-ray vision that shows everyone that you look at as an Orc, or a +3 Sword that functions as a -1 Dagger. Otherwise it isn't a cursed item- it's just a normal item with a deceptive aura. As to players making them- I wouldn't allow players to intentionally make cursed items- they are supposed to result from accidents, and accidents are very hard to reproduce. This kind of goes back to the 'buying off bonuses with flaws' from the other thread. A sword of x-ray vision should be as hard to make, if not harder, than a ring of x-ray vision. Making it appear to have a +3 aura rather than it's real aura should require an investment of some additional illusion magic, rather than making it easier to use. If someone wants a sword that looks +3 but acts like a ring of x-ray vision, they aren't making a cursed item, they are just making a very complicated ring of x-ray vision. [/QUOTE]
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Cursed Item post #2: Completely Different Effect
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