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Cursed Item post #2: Completely Different Effect
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<blockquote data-quote="Sunseeker" data-source="post: 5987323"><p>Seems less cursed, and more "mismatched". As people have pointed out, once you use the weapon you figure out what it <em>really </em>does, it's not so cursed anymore, just weird.</p><p></p><p>Generally speaking, curses are negative effects, so a cursed Sword of Lifestealing which actually summons a wall of fog might instread, only cause the wielder of the sword to perceive that they are surrounded by fog, when in reality they are not. </p><p></p><p>Maybe two matching circlets that appear to be magical bands of wisdom would instead be gate spells, but for the mind of the wearers. Fun times switching two of your player's brains! Removing the headband would of course, not remove the curse, and other's wearing the headband would add even more fun to the situation! Come on we've all see the shows where this happens!</p><p></p><p></p><p>IMO: tricking the player into thinking X is Y is a useful ploy for getting them to don a cursed item, however, it is limited fun when that magical item really does nothing other than some different magical effect. Eventually, players would use it as though you had handed them the actual item.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5987323"] Seems less cursed, and more "mismatched". As people have pointed out, once you use the weapon you figure out what it [I]really [/I]does, it's not so cursed anymore, just weird. Generally speaking, curses are negative effects, so a cursed Sword of Lifestealing which actually summons a wall of fog might instread, only cause the wielder of the sword to perceive that they are surrounded by fog, when in reality they are not. Maybe two matching circlets that appear to be magical bands of wisdom would instead be gate spells, but for the mind of the wearers. Fun times switching two of your player's brains! Removing the headband would of course, not remove the curse, and other's wearing the headband would add even more fun to the situation! Come on we've all see the shows where this happens! IMO: tricking the player into thinking X is Y is a useful ploy for getting them to don a cursed item, however, it is limited fun when that magical item really does nothing other than some different magical effect. Eventually, players would use it as though you had handed them the actual item. [/QUOTE]
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Cursed Item post #2: Completely Different Effect
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