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<blockquote data-quote="Eltab" data-source="post: 7146124" data-attributes="member: 6803337"><p>Curses:</p><p>- The soul (or spirit) of the dragon whose hide this was, whispers secrets and tactical advice to you - usually when you aren't expecting it.</p><p>- As above but the voice is loud enough for your friends to hear it too.</p><p>- As above but the voice speaks Draconic, not whatever language you know. Maybe your Wizard friend can translate, or maybe it just distracts you.</p><p>- As above but the tactical advice is how a dragon would handle the situation: you are told to fly over the enemies; Frighten them with your Presence; dispatch them with a Breath, &c.</p><p>- You are an inadvertent 'dragon magnet'. Could include dragonborn, kobolds, lizardmen, &c if dragons are very rare in your campaign world</p><p>- The armor has tell-tale marks (to dragons) that indicate a dragon was tortured and flayed alive in the process of making this armor. Dragons want to attack the wearer to avenge the slight. (Never get a positive Reaction check.)</p><p>- You get a 1/day breath weapon of whatever color dragon the armor is. However you also suffer the damage yourself (your throat isn't designed to pass fire, acid, &c.)</p><p>- If you use the CHR bonus to enhance a social skill, afterwards the NPC tells everybody where you were and what you wanted. This may mean a fanboy or a worst enemy, based on the situation.</p><p>- You acquire this personality trait: <em><strong>Dragon's Eye</strong>. When your group finds treasure, you want <u>all</u> the GP and ignore any magic items.</em></p></blockquote><p></p>
[QUOTE="Eltab, post: 7146124, member: 6803337"] Curses: - The soul (or spirit) of the dragon whose hide this was, whispers secrets and tactical advice to you - usually when you aren't expecting it. - As above but the voice is loud enough for your friends to hear it too. - As above but the voice speaks Draconic, not whatever language you know. Maybe your Wizard friend can translate, or maybe it just distracts you. - As above but the tactical advice is how a dragon would handle the situation: you are told to fly over the enemies; Frighten them with your Presence; dispatch them with a Breath, &c. - You are an inadvertent 'dragon magnet'. Could include dragonborn, kobolds, lizardmen, &c if dragons are very rare in your campaign world - The armor has tell-tale marks (to dragons) that indicate a dragon was tortured and flayed alive in the process of making this armor. Dragons want to attack the wearer to avenge the slight. (Never get a positive Reaction check.) - You get a 1/day breath weapon of whatever color dragon the armor is. However you also suffer the damage yourself (your throat isn't designed to pass fire, acid, &c.) - If you use the CHR bonus to enhance a social skill, afterwards the NPC tells everybody where you were and what you wanted. This may mean a fanboy or a worst enemy, based on the situation. - You acquire this personality trait: [I][B]Dragon's Eye[/B]. When your group finds treasure, you want [U]all[/U] the GP and ignore any magic items.[/I] [/QUOTE]
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