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General Tabletop Discussion
*Dungeons & Dragons
Cursed items and Identify in 5e
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<blockquote data-quote="steeldragons" data-source="post: 6339090" data-attributes="member: 92511"><p>Yeah. I think [MENTION=6777265]Xodis[/MENTION] has the right of it. Great idea!</p><p></p><p>As for the "official 5e ruling" on the matter, I haven't seen or heard of one. The % to notice a curse on an item seems as good a way to go as any. </p><p></p><p>Personally, I might not have a chance to know if the item was cursed, at all, until after a second identify is used. The first one gives false information except for one of the most benign/common traits, of course. When they go back to the given diviner/mage/PC to say, "Hey buddy! This isn't doing any of the things you said it would." A second identify/inspection/maybe even just a Dt. Magic will turn up, "BOOYAH! I'M CURSED SUCKUHS! N' I'M GONNA BE STUCK ONNNNN...<select PC> YOU! LET THE SOUL SUCKIN' BEGIN!"</p><p></p><p>[I've often thought there ought to be some kind of "soul sucking/life ruining" involved in cursed items...other than just the DM needs to figure out how to mess with the PC's world/life "story-wise"...a slow Con. drain or something...random ability drain? Gradual Energy Drain/Level loss (for powerful items/artifacts)?! Hellish transformation resulting in loss of Str. or Dex.? Something besides just "you can't get rid of it and it gives you a minus on this or that roll." Most stories of cursed items result in at least one of the item's owner's -usually inexplicable/mysterious- deaths or near-death, destroying their lives bit by bit until there's nothing left for them...often leaving them living with nothing as a worse fate than leading them to/resulting in their doom.]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6339090, member: 92511"] Yeah. I think [MENTION=6777265]Xodis[/MENTION] has the right of it. Great idea! As for the "official 5e ruling" on the matter, I haven't seen or heard of one. The % to notice a curse on an item seems as good a way to go as any. Personally, I might not have a chance to know if the item was cursed, at all, until after a second identify is used. The first one gives false information except for one of the most benign/common traits, of course. When they go back to the given diviner/mage/PC to say, "Hey buddy! This isn't doing any of the things you said it would." A second identify/inspection/maybe even just a Dt. Magic will turn up, "BOOYAH! I'M CURSED SUCKUHS! N' I'M GONNA BE STUCK ONNNNN...<select PC> YOU! LET THE SOUL SUCKIN' BEGIN!" [I've often thought there ought to be some kind of "soul sucking/life ruining" involved in cursed items...other than just the DM needs to figure out how to mess with the PC's world/life "story-wise"...a slow Con. drain or something...random ability drain? Gradual Energy Drain/Level loss (for powerful items/artifacts)?! Hellish transformation resulting in loss of Str. or Dex.? Something besides just "you can't get rid of it and it gives you a minus on this or that roll." Most stories of cursed items result in at least one of the item's owner's -usually inexplicable/mysterious- deaths or near-death, destroying their lives bit by bit until there's nothing left for them...often leaving them living with nothing as a worse fate than leading them to/resulting in their doom.] [/QUOTE]
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