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Cursed Items are Back with Mordenkainen's Magnificent Emporium
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<blockquote data-quote="mneme" data-source="post: 5641342" data-attributes="member: 59248"><p>Did you miss the section on "Using Cursed Items?"</p><p></p><p></p><p></p><p></p><p>So all curses have effects that last for the rest of the encounter when they're triggered -- but once they're triggered the first time, you can't discard them [and I elided sections where you have to save or use them for the rest of the encounter, and where if someone takes the item it will teleport back to you after a while].</p><p></p><p></p><p></p><p>Methods to get rid of a cursed item in the article:</p><p></p><p>Easy: Use Disenchant Magic Item to destroy the item [but you only get half Residium.</p><p>Moderate: Get a character with good knowledge of Arcana to un-curse it [takes an hour, hard DC check].</p><p>Hard: Get a rust monster to eat it.</p><p>Variable: GM determined quest to uncurse the item.</p><p></p><p>Basically, if you have an arcanist, you can generally get it uncursed, though it might take a few days. If you don't, you need to buy a Disenchant scroll or go on a quest.</p><p></p><p>Nasty, but fun, particularly with rare triggers like this one. Although the Berserker's Weapon has no endpoint beyond "the end of the encounter"--It's not clear whether the character's allies have to batter her into unconciousness when it's triggered or whether they can calm her down and "end the encounter".</p><p></p><p></p><p></p><p></p><p></p><p>I have to agree with Scribble here; DCs have never been set by party level; they're set by challenge level. Obviously, those usually track -- but note that canned adventures have an ECL that may or may not match character level, and challenges are based on the ECL, -not- on individual character levels. The only place I can think of where DCs are set based on your level rather than the challenge level is Aid Another -- and that's an odd case.</p></blockquote><p></p>
[QUOTE="mneme, post: 5641342, member: 59248"] Did you miss the section on "Using Cursed Items?" So all curses have effects that last for the rest of the encounter when they're triggered -- but once they're triggered the first time, you can't discard them [and I elided sections where you have to save or use them for the rest of the encounter, and where if someone takes the item it will teleport back to you after a while]. Methods to get rid of a cursed item in the article: Easy: Use Disenchant Magic Item to destroy the item [but you only get half Residium. Moderate: Get a character with good knowledge of Arcana to un-curse it [takes an hour, hard DC check]. Hard: Get a rust monster to eat it. Variable: GM determined quest to uncurse the item. Basically, if you have an arcanist, you can generally get it uncursed, though it might take a few days. If you don't, you need to buy a Disenchant scroll or go on a quest. Nasty, but fun, particularly with rare triggers like this one. Although the Berserker's Weapon has no endpoint beyond "the end of the encounter"--It's not clear whether the character's allies have to batter her into unconciousness when it's triggered or whether they can calm her down and "end the encounter". I have to agree with Scribble here; DCs have never been set by party level; they're set by challenge level. Obviously, those usually track -- but note that canned adventures have an ECL that may or may not match character level, and challenges are based on the ECL, -not- on individual character levels. The only place I can think of where DCs are set based on your level rather than the challenge level is Aid Another -- and that's an odd case. [/QUOTE]
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