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*Pathfinder & Starfinder
Cursed Items Thread
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<blockquote data-quote="chakken98" data-source="post: 3203973" data-attributes="member: 47307"><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em>There are some cool items in this tread, in my game I tend to change some of the normal magic items into something cursed, but still usable (well if my players keep them).</em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em></em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em><strong>Belt of Giant Strength (Feminine): </strong> when identified this item appears to be a normal Belt of Giant's Strength. But, it only functions normally if worn by a Female. If a Male don's the Belt he is instantly transformed into a Human Female (DM can determine what they now look like); gaining +4 Charisama and -4 Strength. This change is permenant even if the belt is removed. Only the act of a Wish can return the character to his true form. </em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em>*I use this in my current game causing my brother n law to change into a girl. At level 7 and with no money he is stuck, and very much unhappy out of game. But he has done some excellent roll-playing as a female. could be fun way to shake up your players.*</em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em></em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em><strong>Skeleton Key:</strong> This key grants the owner a +7 competence bonus to the wearer's Open Lock skill, also grants spell-like ability of knock 1/per day, but slowly begin to cause insanity (as spell). DC to save starts at 15, and continues to raise by +1 each time it is used until it is discarded or causes insanity. Should the insanity be cured, it and be used again the cycle starts over.</em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em></em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Red"><em>I have more but will have to post those tomorrow, they are at home.</em></span></span></p></blockquote><p></p>
[QUOTE="chakken98, post: 3203973, member: 47307"] [FONT=Franklin Gothic Medium][COLOR=Red][I]There are some cool items in this tread, in my game I tend to change some of the normal magic items into something cursed, but still usable (well if my players keep them). [B]Belt of Giant Strength (Feminine): [/B] when identified this item appears to be a normal Belt of Giant's Strength. But, it only functions normally if worn by a Female. If a Male don's the Belt he is instantly transformed into a Human Female (DM can determine what they now look like); gaining +4 Charisama and -4 Strength. This change is permenant even if the belt is removed. Only the act of a Wish can return the character to his true form. *I use this in my current game causing my brother n law to change into a girl. At level 7 and with no money he is stuck, and very much unhappy out of game. But he has done some excellent roll-playing as a female. could be fun way to shake up your players.* [B]Skeleton Key:[/B] This key grants the owner a +7 competence bonus to the wearer's Open Lock skill, also grants spell-like ability of knock 1/per day, but slowly begin to cause insanity (as spell). DC to save starts at 15, and continues to raise by +1 each time it is used until it is discarded or causes insanity. Should the insanity be cured, it and be used again the cycle starts over. I have more but will have to post those tomorrow, they are at home.[/I][/COLOR][/FONT] [/QUOTE]
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