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General Tabletop Discussion
*Dungeons & Dragons
Cursed items : yes or no ?
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<blockquote data-quote="n0nym" data-source="post: 6945244" data-attributes="member: 6801533"><p>Hi folks,</p><p></p><p>I have a bit of a moral dilemma on my hands and I'd like to hear your suggestions regarding 2 problems :</p><p></p><p><span style="color: #ff0000"><strong>1)</strong></span> My players angered the wrong people. The bad guys hired a bunch of sellswords to deal with them, the leader of which was wearing an <strong><em>Armor of lycanthropy </em></strong>(based onthe <em><strong>Demon armor</strong></em> from the DMG)which curses its wearer with wolf lycanthropy.</p><p></p><p>I intended the NPC to flee during the fight and become a somewhat recurring vilain whom they could try to free from his curse. Unfortunately, I had forgotten how impossibly hard it is to flee a fight in D&D... The players killed the guy and looted the armor.</p><p></p><p>They have no idea it is cursed and plan to use it. </p><p></p><p><strong>Questions : </strong></p><p><strong></strong></p><p><strong></strong>_Does <em>Identify </em>reveal a <em>Demon armor</em> is cursed ?</p><p>_Would you let the player know that he's cursed immediately after attunement or make things more subtle ?</p><p>_Shall I just say it's a regular armor and forget about the curse ?</p><p></p><p><span style="color: #ff0000"><strong>2)</strong></span> The players discovered a treasure cache in the same scenario and I had them roll several times on table B. They all got potions, which made them mad. But worse, one of them found a <strong><em>Potion of poison</em></strong>... and thinks it is a <strong><em>Potion of greater healing</em></strong>.</p><p></p><p>The character's got a really bad Constitution and will probably drink it when low on hit points.</p><p></p><p><strong>Questions :</strong></p><p></p><p>_Does the poison stop when a character drops to 0 hit points or does it keep ticking, causing failed death saves ?</p><p>_Assuming the character drops to 0 hit points and is healed immediately. Does the poison damage resume ?</p><p>_Am I a bad person if I let the player drink it ? Shall I just say it's a regular potion ?</p></blockquote><p></p>
[QUOTE="n0nym, post: 6945244, member: 6801533"] Hi folks, I have a bit of a moral dilemma on my hands and I'd like to hear your suggestions regarding 2 problems : [COLOR=#ff0000][B]1)[/B][/COLOR] My players angered the wrong people. The bad guys hired a bunch of sellswords to deal with them, the leader of which was wearing an [B][I]Armor of lycanthropy [/I][/B](based onthe [I][B]Demon armor[/B][/I] from the DMG)which curses its wearer with wolf lycanthropy. I intended the NPC to flee during the fight and become a somewhat recurring vilain whom they could try to free from his curse. Unfortunately, I had forgotten how impossibly hard it is to flee a fight in D&D... The players killed the guy and looted the armor. They have no idea it is cursed and plan to use it. [B]Questions : [/B]_Does [I]Identify [/I]reveal a [I]Demon armor[/I] is cursed ? _Would you let the player know that he's cursed immediately after attunement or make things more subtle ? _Shall I just say it's a regular armor and forget about the curse ? [COLOR=#ff0000][B]2)[/B][/COLOR] The players discovered a treasure cache in the same scenario and I had them roll several times on table B. They all got potions, which made them mad. But worse, one of them found a [B][I]Potion of poison[/I][/B]... and thinks it is a [B][I]Potion of greater healing[/I][/B]. The character's got a really bad Constitution and will probably drink it when low on hit points. [B]Questions :[/B] _Does the poison stop when a character drops to 0 hit points or does it keep ticking, causing failed death saves ? _Assuming the character drops to 0 hit points and is healed immediately. Does the poison damage resume ? _Am I a bad person if I let the player drink it ? Shall I just say it's a regular potion ? [/QUOTE]
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