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General Tabletop Discussion
*Dungeons & Dragons
Cursed items : yes or no ?
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<blockquote data-quote="Quartz" data-source="post: 6946136" data-attributes="member: 40552"><p>I dislike 'Zap' cursed items unless they're fun in some way. Is this going to be fun for your group? If you do decide it might be fun, do give the players clues. Maybe dogs and other animals shy away from the armour, whether or not it's being worn. Maybe it detects as Evil. To me, the best cursed items are those that add to the fun, such as those which encourage PCs to change of their own free will: the evil sword that gradually corrupts the paladin, the Holy Avenger that sees and fosters the spark of goodness inside the evil-doer. And turnabout is fair play: give the PC an intelligent evil sword and maybe she'll try to convince it to reform!</p><p></p><p>You know your players best.</p></blockquote><p></p>
[QUOTE="Quartz, post: 6946136, member: 40552"] I dislike 'Zap' cursed items unless they're fun in some way. Is this going to be fun for your group? If you do decide it might be fun, do give the players clues. Maybe dogs and other animals shy away from the armour, whether or not it's being worn. Maybe it detects as Evil. To me, the best cursed items are those that add to the fun, such as those which encourage PCs to change of their own free will: the evil sword that gradually corrupts the paladin, the Holy Avenger that sees and fosters the spark of goodness inside the evil-doer. And turnabout is fair play: give the PC an intelligent evil sword and maybe she'll try to convince it to reform! You know your players best. [/QUOTE]
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Cursed items : yes or no ?
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